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Dyack Still Firm on 2008 Release For Too Human

Posted by Paul Hamilton Categories: Microsoft, Release Dates, Xbox 360,

Too Human“It is always darkest before the dawn.”

Those were ‘s melodramatic words in a forum post as a reply to someone expressing frustration and disappointment over the outspoken founder’s latest project, . After a disappointing show at the 2006 E3, Too Human fell from view and was conspicuously absent from this year’s E3 aside from a logo displayed during Microsoft’s press conference.

Then, shortly after E3, Silicon Knights filed suit against Epic over their Unreal 3 Engine, licensed by SK, claiming among other things that Epic had withheld valuable resources in favor of working on their own projects like Unreal Tournament 3 and . Epic countersued claiming that Silicon Knights was misrepresenting the original contract and lots of public trash-talking and childishness ensued.

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Read More | Too Human.net via Joystiq

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Unreal Engine Under Fire Again

unreal engine banner

First, Silicon Knights sued Epic Games, alleging that Epic’s Unreal Engine 3 had done “serious damage” to SK’s long-delayed Too Human.  Later, Epic fired back with a countersuit, in which Epic claimed that wanted to use the engine without paying for it.

Now, longtime Epic partner Digital Extremes, in the middle of development of its similarly delayed Dark Sector project, has come forth with its own complaints.  Game director Steve Sinclair explained, “A lot of promises were made about the Unreal III engine, particularly on PS3. But as we see now, the time frames haven’t been met and now a lot of games using it are being held up.”

Now that two developers are on the record about problems with Unreal Engine 3, we wouldn’t be surprised to see loads of developers come out of the woodwork with similar grievances, both real and imagined.  The situation is likely to become ugly really soon.

Read More | http://computerandvideogames.com/article.php?id=170446

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E3 2007: Sony’s Press Conference Recap And Impressions

PlayStation Portable redesign box

I’m going to come right out and say it: I’m coming away from Sony’s presentation more impressed than I was either Nintendo’s or Microsoft’s. They were very straightforward and showed exactly what we all wanted to see: the games.

In fact, this was one of the more impressive E3 press conferences in recent memory – check inside to find out why.

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E3 2007: Microsoft’s Press Conference Recap And Impressions

E3 Microsoft Bringing It Home

Unfortunately, I wasn’t able to attend E3 this year – instead, I’m on vacation in Cape Cod, using awful hotel Wi-Fi to watch streamed press conferences. Not the most glamorous way to take it all in, but exciting announcements, great games and new details are welcome no matter how you hear about them.

Here’s my personal transcription (in very brief form) of all the announcements and showings, along with some reflection on what Microsoft had to show.

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