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Skyscraper Space Invader Worries Security Experts

Posted by Sheila Franklin Categories: Action, Corporate News, Retro,

We know that security experts are fairly nervous of late and this video of Skyscraper Space Invaders seemed to really freak out McAffee. “Perhaps the first demo was just for fun, but the others will have less juvenile goals,” said McAfee Avert Labs researcher Francois Paget.

Yves Peitzner, director of Brainstormclub, the German company that produced the video, said that this was a promotional idea for a video game conference. They produced it even when the planners backed out. Two buildings in Munich were used and the game was added in post production.

Read More | Wired

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Space Invaders baseball caps

Posted by Lolita Beckwith Categories: Accessories, Casual, Culture, Retro,

Space Invaders Baseball Cap

Last year we featured lots of Space Invaders stuff, such as the bling, welcome mat, tote bag and even a baby mobile. Well we just found out the classic video game turns 30 this year.  To celebrate, manufacturer Taito and New Era caps have teamed up to release a collection of seven black, fitted-style 59Fifty caps embroidered with the game’s characters. We think they’re a tad pricey at $57 each, but think of how great it will go with this scarf. According to StrictlyFitteds.com, the caps are available at Cap Collector One and New Era.

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Strictly Fitteds

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Geek Jewelry: The “Space Invaders” Rings

Posted by Lolita Beckwith Categories: Accessories, Culture, Retro,

Space Invader RingsCall us paranoid, but we’re beginning to wonder if the aliens in “Space Invaders” really are trying to take over the world: The tote bag. The baby’s mobile. The scarf. The doormat. And now… the rings! Yes, now you can show your love for the classic game 24/7 by wearing one of those pesky aliens (or elusive spaceship) on your finger. Choose one of four designs, each made of pure silver with Rhodium plating. Strangely, we couldn’t find price info on the manufacturer’s website, so you may have to contact them yourself for details.

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Toy Me Milano

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Warm up to Aliens with the Space Invaders Scarf

Posted by Lolita Beckwith Categories: Accessories, Culture, Retro,

Space Invaders scarf

Hmmm. It’s been a couple of weeks since we obsessed over anything Space Invaders, such as the tote bag, baby mobile and doormat. This week we give love to the Space Invaders scarf, decorated with a phalanx of blue, purple and magenta-colored aliens, and handcrafted from 100% Merino lambswool for comfort and warmth. The perfect holiday gift for that video game-obsessed loved one—including you. The scarf costs $45 USD, but is currently sold out.

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California Extreme Channels a Simpler Time

Posted by Paul Hamilton Categories: Culture, Editorial, Retro,

Pinball Players at California Extreme 2007

Gamers of a certain age, if given half a chance, will gladly recount grand tales of smoky rooms, dimly lit by a few dozen cathode rays where the only sounds are the white noise of competing digitized soundtracks, crude speech sythesizers, blips and bells, pings and whistles and artificial arpeggios rolling down an electronic scale.

The misty sincerity of those gamers who cut their teeth on the quarter-munching cabinets of Space Invaders, Asteroids, Missile Command and Sinistar is almost enough to make one forget what a mess the modern arcade equivalent has become. The gargantuan interface machines with their elaborate weapon approximations and physical demands juxtapose over a likewise spectacular price per play resulting in a hollow shell of what the old guard knew so well. These are not arcades as exist in those guarded memories, they are interactive entertainment experiences: The kind of branded, marginalized speciality device that has been focus tested and trade-show marketed to get the premium floor space right out front in view of the mall concourse is showpiece here.

Even those arcade machines which can still accurately be described as video games compete for the higher-yield ticket-generating skill games (which ironically involve very little skill). Most of those who recall the days when 3D graphics referred to the vector lines of Tempest pass by these modern emporiums. Perhaps they shake their heads a little or make a disparaging comment. Kids these days. Get off my lawn. They don’t enter; inside is only heartbreak.

Perhaps what hurts the most is that it is a heartbreak we chose. We have no one to blame but ourselves, for while the arcade as it was may be dead, ultimately it is us who killed it.

We wanted the more valuable entertainment experience. We asked for and then demanded a perfect replica of our arcade favorites that we could play at home from the comfort of our couches. We pressed for more arcade-quality graphics on our home consoles until our set top boxes had visuals that outpaced anything showcased on a standalone machine. We asked for, and received, greater narrative depth in our games and as a casualty for our insistence we killed the arcade—the very entity we now mourn.

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