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Viva Piñata Headed To The Nintendo DS

Viva Pinata boxart Xbox 360During Comic-Con last week, Microsoft announced that a Viva Piñata title was in development for the Nintendo DS. Apparently, this isn’t going to be a Party Animals port (the Mario Party-style Viva Piñata title announced during this year’s Microsoft E3 press conference) – instead, it’ll be a full on remake of the Xbox 360 game. It’ll contain all of the piñata found in the Xbox 360 version, as well as some new ones, as well.

“You’ll also be given free rein with an expanded selection of tools and tool actions, upgraded forms of the Journal and Encyclopaedia, and brand new game modes such as Sandbox (for full and easy access to your favourite Piñatas) and Episodes (tying in more closely to the TV series and allowing fans of the show to spend quality time with familiar faces).”

The game will be designed with the unique features of the DS in mind; most specifically, the DS’ touch panel.

“Design, nurture, instruct, protect and care for your garden and animals through direct touch. The DS WiFi service also lets you send prime Piñata specimens to your friends, making the act of parading your Doenut around in a humiliating pirate outfit easier than ever.”

It’ll be interesting to see exactly who gets the publishing rights to the game. Following Microsoft’s acquisition, Rare did still release several games on the Game Boy Advance, all of which were published by THQ. And the recently released Diddy Kong Racing DS, developed by Rare, was published by Nintendo.

Read More | CVG

Gallery: Viva Piñata Headed To The Nintendo DS


E3 2007: Microsoft’s Press Conference Recap And Impressions

E3 Microsoft Bringing It Home

Unfortunately, I wasn’t able to attend E3 this year – instead, I’m on vacation in Cape Cod, using awful hotel Wi-Fi to watch streamed press conferences. Not the most glamorous way to take it all in, but exciting announcements, great games and new details are welcome no matter how you hear about them.

Here’s my personal transcription (in very brief form) of all the announcements and showings, along with some reflection on what Microsoft had to show.

Click to continue reading E3 2007: Microsoft’s Press Conference Recap And Impressions

Gallery: E3 2007: Microsoft’s Press Conference Recap And Impressions

This Week’s Free Xbox Live Marketplace Content

We are going to start bringing you the free content available on the Xbox Live Marketplace on the regular, thanks to long-time Playfeed reader munkyxtc. Let’s not waste any time, and jump right in.

Available in: Australia, Austria, Belgium, Canada, Denmark, Finland, Germany, Hong Kong, Ireland, Italy, Netherlands, New Zealand, Norway, Spain, Sweden, Switzerland, United Kingdom, United States?

  • Viva Pinata Maximum Candiosity Gamer Picture (2 days only, expires Dec 4th)
  • Burger King Games Picture Pack (US & Canada Only)
  • Test Drive Unlimited : New Vehicles: (All XBL Regions/Requires in game currency)
  • Lexus IS 350 Chevy Corvette C1 1957
  • NCAA 07: Alternate Uniforms: (Courtesy of Coca-Cola)
    • Big 10, Pac 10, Notre Dame
    • ACC
    • Big East, Conf. USA
    • SEC, Mtn. West
    • Big 12, WAC
  • Madden 07 – Throwback Uniforms: (Courtesy of Sprint)
    • AFC East Throwback Uniforms
    • AFC North Throwback Uniforms
    • AFC South Throwback Uniforms
    • AFC West Throwback Uniforms
    • NFC East Throwback Uniforms
    • NFC North Throwback Uniforms
    • NFC South Throwback Uniforms
    • NFC West Throwback Uniforms

Gallery: This Week’s Free Xbox Live Marketplace Content

Rare Not Convinced On Downloadable Content

Viva Pinata GamesIndustry.biz recently interviewed Viva Piñata developer Rare, and in some published excerpts, the company claims that it is still on the fence in regards to downloadable content. Viva Piñata’s collection-based gameplay would seem to make the game ideal for future downloads, but Rare is balancing developing add-ons versus creation of a whole new game. Part of Rare’s hesitance seems to be tied to the relative lack of success that they have had with previous downloadable releases. Realistically, though, the additional content that Rare has offered has been pretty marginal. The company’s Kameo Power Pack really only offered new game modes, and nothing particularly compelling. Other game companies have been trumpeting the virtues of downloadable content; Activision and Ubisoft have been happy with the success of their expansions for Call of Duty and Ghost Recon, and Electronic Arts has been going crazy for paid content, so it is odd to see a company with such close ties to Microsoft not buying into the business model.

Read More | GamesIndustry.biz

Gallery: Rare Not Convinced On Downloadable Content

A Rare Retrospective

Posted by Christopher Sasaki Categories: Xbox 360,

Viva PinataNext Generation reviews the history of software game publisher Rare, from its beginnings creating games for the Sinclair Spectrum in 1982 to its position as one of Microsoft’s lead developers for the Xbox 360. Next year, Rare will have been in the industry for 25 years. In many ways, Rare’s fortunes kind of mirror the changes in game development over the years. Initially, Rare focused on releasing massive amounts of titles to market; from 1987 through 1991, Rare released 44 titles. Eventually, Rare’s partnership with Nintendo caused some of the Japanese company’s development processes to be adopted by Rare, focusing on fewer higher quality releases. Still, it has been a while since Rare has produced an unqualified hit like they had in their hey-day. Their next release will be Viva Piñata, hitting November 1. Rare and Microsoft hope that this game will sell well and turn around Rare’s fortunes.

Read More | Next Generation

Gallery: A Rare Retrospective