On Gear Live: Samsung S95C: The OLED TV You Can’t Afford (to Ignore!)

E3 2007: Preview: Fallout 3 Details And Impressions

Fallout 3 teaser poster

Here’s a quick rundown of what we learned from Bethesda‘s demonstration of Fallout 3.

Story: Post-apocalyptic teen ventures out of underground vault in which he’s been born and raised to find his dad and his fate in new-post nuclear world. Mutants, animals and humans hate you.

Setting: Washington DC, both downtown and outskirts.

Look: It’s Bethesda. Of course it looks good - for a post apocalyptic world. Very cool mix of art deco and post-modern ‘50s kitsch.

More after the break.

Click to continue reading E3 2007: Preview: Fallout 3 Details And Impressions

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E3 2007: Check Out The Vehicles In This Unreal Tournament 3 Gameplay Video

I’m a huge, huge fan of Unreal Tournament – I have been ever since the original was released on PCs nearly a decade ago. It’s about time we got a true sequel, as opposed to the incremental upgrade of Unreal Tournament 2004 (it’s been what, nearly five years since the true sequel in UT 2003?). The gameplay footage above focuses on vehicles quite a bit, but you can tell that this is still the same fast-paced, crazy shooter that made the original game so special. I can’t wait for some next-gen Instagib.

Gallery: E3 2007: Check Out The Vehicles In This Unreal Tournament 3 Gameplay Video


OMG Call of Duty 4 Gameplay Video Looks Incredible

Apparently this is in-game footage, folks. That’s right – looks like we’ve got an FPS that actually stands a chance during the Halo 3 onslaught later this year. I just can’t figure out if that smoke looks really good, or really out of place…

Gallery: OMG Call of Duty 4 Gameplay Video Looks Incredible


Don’t Expect Infinity Ward To Include Cross-Platform Play In Call of Duty 4

Call of Duty 4

I hate Games for Windows Live. I love the potential, but currently I think it’s a horrible, horrible excuse for an online system. It’s completely gimped in comparison with Xbox Live, and ultimately worthless right now; I could go on and on, but frankly it’s just not ready for mainstream use, and doesn’t warrant any sort of subscription fee. And as far as cross-platform play goes… so far, not the greatest thing in the world. And I’m not the only who thinks so – in an interview with IGN, Infinity Ward’s Grant Collier stated:

Our rep left us a message saying ‘hey, want to talk about this, Live Anywhere, it’s big, it’s cool’, and I thought, well yeah, if you’re playing online poker, but who wants to be playing an RTS on a console and have some guy on a PC clicking and dragging all his troops, attacking your base while you’re sitting there with your thumb sticks. So I think for FPSs and RTSs, no way, but for, y’know, card games or Tetris or something like that. There are games that I think it’s cool for, but there are other games where I don’t think there’s any point. So they just didn’t respond.

So if you’re looking for a safe bet to make with an uninformed friend, gambling that Call of Duty 4 won’t be featuring cross-platform play is about as safe as you can get.

Read More | IGN Australia via Kotaku

Gallery: Don’t Expect Infinity Ward To Include Cross-Platform Play In Call of Duty 4


Shane Kim Responds To Shadowrun Pricing Structure Questions

Shadowrun PC Xbox 360 boxart

The upcoming Shadowrun has two price points on two different systems. That’s not all that unusual in itself – we’re used to seeing PlayStation 2 versions of games cost less than those on Xbox 360 or PlayStation 3. But when a game is seeing a simultaneous release on Xbox 360 and PC, and being put in a position to be the flagship cross-platform title, why are owners paying $60 when the game is only $50 on PC?

Newsweek’s N’Gai Croal hunted down Microsoft Game Studios corporate vice president Shane Kim to get an answer.

The $59.99 for Xbox 360 and $49.99 for Windows Vista price points are our standard pricing for each platform. This pricing structure is not uncommon in the multiplayer-only first-person shooter genre, as numerous titles have seen success at this price point and gaming model. I think it’s premature to speak to pricing for all future projects, but as of now this is our pricing structure for our marquee titles like Shadowrun. Additionally, MGS has the same development costs as other developers and publishers out there. One advantage other publishers have that we do not is that they can leverage their marketing and development costs over all platforms, while we are focused on Windows and Xbox 360 as a first party publisher.

That still doesn’t quite answer the question; is it impossible to deviate from the standard pricing scheme? This is the first real Xbox 360/PC cross-platform release, so the standard pricing being referred to is nonsensical. And that’s not to mention, of course, the fact that much of the public is in upheaval over the price already – given that there is no single player and a limited number of maps, paying a “standard” price isn’t what gamers want. The studio manager of Shadowrun developer FASA Studios, Mitch Gitelman has frequently retorted that the game offers an innovative experience that adds “verbs” to the FPS experience. We’ll just have to wait and see how gamers vote with their wallets when the game is released on May 29.

Read More | Level Up

Gallery: Shane Kim Responds To Shadowrun Pricing Structure Questions


GoldenEye On Arcade Or Virtual Console? “It’s Possible,” Says Rare

GoldenEye 007 box art

GoldenEye 007 is one of those titles that most gamers have fond recollections of. Released in 1997, it was the first console FPS that really got it - that is, up until that point, everyone looked at FPSs as something that only worked on PCs. But with a solid combination of single player and multiplayer mayhem, it captured the hearts of N64 owners to the tune of eight million copies sold. It seems only natural that a classic of this caliber would eventually makes its way onto the Virtual Console.

But there’s one problem – when developer Rare was sold to Microsoft, the rights to the title became, as Rare put it, “… caught up in a convoluted web of rights the likes of which would make the Weaver from Perdido Street Station jealous. That doesn’t mean it won’t happen, just that a lot of people with a lot of different perspectives are involved.”

Click to continue reading GoldenEye On Arcade Or Virtual Console? “It’s Possible,” Says Rare

Read More | Scribes via Cubed3

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Playfeed Review: Battlefield 2142 by EA for PC

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A week ago, EA was nice enough to give us a review copy of their latest tactical squad-based FPS, Battlefield 2142. Following in the footsteps of Battlefield 2, 2142 features well-balanced strategic combat with a ton of depth and near-infinite replay value. These are the hallmarks we’ve come to expect from the Battlefield series (as well as its competitors, Counterstrike and Team Fortress among them), but does 2142 have the stuff to rise above the rest? Click the jump for our full review!! 😊

Click to continue reading Playfeed Review: Battlefield 2142 by EA for PC

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