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Wednesday August 2, 2006 2:36 pm

Street Fighter II Lag

Street Fighter II LiveSo, Capcom’s Street Fighter II’ Hyperfighting has hit Xbox Live, and so far, gamer response could be considered mixed at best. Numerous complaints have hit the Internet both via blog posts and the official Xbox forums. Some gamers have reported horrible lag in the game, while others say that while they have experienced a few problems, most of the time the gameplay is smooth. Others have slammed the insane difficulty of single player mode, singling out the computer AI for Ryu as being particularly cheap. According to some, quarter match has worked sporadically, and some gamers have seen the game crash in quick match and custom match modes.

The hardcore Street Fighter fans are even less pleased. In a post titled “Capcom Screws Everyone Again,” gamer Jared Rea slams the game. The version of Hyperfighting that is on Live is not arcade perfect, and with the technology available in the Xbox 360, it should be. Rea blames both Microsoft and Capcom. Microsoft gets blame for passing the game through certification with all of the online bugs present. Capcom’s responsibility lies in giving development of the title to Sensory Sweep; while having one of Capcom’s in-house development teams work on the game would not necessarily ensure a better experience, the version on Xbox Live apparently has glaring gameplay bugs.

Feedback on the game is still early; there is still hope that a later patch could fix some of the online lag and matching issues. But if the accusations of inaccurate gameplay are correct, this will certainly dissuade the hard core Street Fighter crowd.

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I’d be willing to bet that you also don’t think frogger has no lag too.  Every game released to date has lag issues.  Not everyone out there has a FIOS connection but I’d certainly like to hope my 6/1 connection could handle an old school arcade game if not the actual game titles.


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