Saturday September 5, 2026 11:55 pm

Gamescom Apologizes to the Indie Devs Whose Laptops Were Stolen, Promises a Security Review

Andru Edwards

Posted by Andru Edwards Categories: Corporate News, Video Games


Attendees walking the crowded Gamescom show floor in Cologne, Germany

Losing a laptop at a trade show is bad. Losing the only copy of the game you have been building for months, at the show where you were finally going to put it in front of people, is worse. That is close to what happened to several indie studios at Gamescom 2026, and for about a week the show's answer was to point at its own terms and conditions.

That answer has changed. In a statement posted to X, Gamescom said the criticism it took was justified, then said the part it skipped the first time around: "Our first response did not strike the right tone, and it did not show the people affected the empathy they deserved. We are sorry."


What got stolen

Ryan Laley, the developer behind Mimic, lost a new Alienware gaming laptop. The team at iam8bit lost two laptops. Tessera Studios lost two laptops and a Steam Deck. Two of the affected exhibitors were in Hall 4.1 near the west entrance, and Tessera was over in Hall 10.2, so the thefts were not confined to one corner of the show.

The hardware costs what it costs. The worse loss is the unfinished game work that lived on those machines, which for a small studio can be close to everything it has. Gamescom's own statement now grants the point: "A theft like this is far more than a material loss. It can ruin an entire gamescom for the people it happens to."

The response that started it

Gamescom's first public statement put the responsibility on exhibitors to look after their own equipment and cited the terms and conditions they had agreed to. Some of that is defensible on paper. It lands badly on a developer who walked back into a guarded hall and found their work gone.

The backlash was loud enough that other companies moved before the show did. CD Projekt Red was among those that offered to replace stolen gear. Gamescom noticed, and its apology credits the industry for offering help "unconditionally, and without being asked."

What Gamescom says it will do

The show has pledged a dedicated security review aimed specifically at indie exhibitors, a roundtable with the organizers of shared indie booths to work out concrete measures together, and a harder look at all of this in the post-event review it runs every year anyway. It also says it is contacting the people affected to understand what the thefts cost them, and it is pointing exhibitors toward reporting thefts to the police as well as to the organizers.

What the statement does not include is money. No reimbursement, no fund, no replacement program from the show itself. The replacement offers so far have come from other companies in the industry.

The part that still needs proving

An apology a week late beats no apology, and this one is specific about what it got wrong rather than hiding behind regret for any inconvenience caused. "To everyone affected: we understand what this has cost you, and we should have said so from the very first moment," the statement reads. That is the right sentence. It is also free.

Shared indie booths are how a tiny team gets in front of a Gamescom crowd without a publisher's budget behind it. Whether the roundtable turns into locked storage, overnight coverage, or anything else a developer can see with their own eyes at the next show is the part worth checking. Until then, if you are exhibiting: back up your build somewhere that is not sitting in the bag on your table.

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