Latest Andru Edwards Videos
Star Fox 64 3D launches September 2011
Posted by Andru Edwards Categories: Action, Adventure, E3, Nintendo, Nintendo 3DS, Portable/Mobile,

Nintendo has announced Star Fox 64 3D for the Nintendo 3DS portable. The game will support both analog movement, as well as supporting the Nintendo 3DS accelerometer, allowing you to simply tilt the console to fly throughout the vast levels. The other big feature touted is that you'll be able to see the faces of up to three other friends who you are playing multiplayer with, thanks to the Nintendo 3DS front camera. Each player will have a small box over their vehicle, where you can see exactly who is in control. Star Fox 64 3D will be available in September 2011 in the US.
Gallery: Star Fox 64 3D launches September 2011
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Factor 5 Showing Off Lair
Posted by Christopher Sasaki Categories: Action, PlayStation 3,
With the PlayStation 3 exclusive title, Lair shipping in July, Factor 5 seems to be hitting up the press with their alpha-soon-to-be-beta build of the game to show off their progress. Factor 5 president Julian Eggebrecht spoke with Dean Takahashi from Mercury News about the game, and the development process for the PlayStation 3. Like most of the development interviews, the talk ranges from the background of the company to the specific goals of the game under discussion, and then usually to a comparison of the technology and the development process for the various consoles. Eggebrecht’s insights into the PlayStation 3 development cycle versus the Xbox 360 are interesting, and may point to why so many of the PlayStation 3 ports of Xbox 360 games are lacking. Eggebrecht claims that developers will “have a hard time if you port without having a PS 3 game in mind when you created the 360 version. That is where a lot of complaints are coming from.” The better path, according to Factor 5, is going from the PlayStation 3 to the Xbox 360, not that Lair will be coming to the Xbox 360 any time soon; Eggbrecht considers themselves lucky that they “didn’t have to think about the 360 at all.” The interview continues into some deeper discussion into the relatively memory limited consoles, at least compared to their PC counterparts and the interview overall is an interesting look into the development of a title that exists on so many different scales.
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| Mercury News
