Last year, my interest in Scrabble was brought to life with the release of the Scrabulous Facebook application. It was a good time challenging Facebook friends to old-fashioned word battles, and destroying them all with my superior wordsmithing skills. Or not. If you wanna test me, feel free to challenge me on Facebook. So what’s the point? Well, the moment that I saw that EA had released a version of Scrabble for the iPhone and iPod touch, I had to grab it immediately. I mean, an official Scrabble game for the mobile device that I use more than any other? What’s not to love about that?
Well, we will tell you. Step on in for our full review of the Scrabble app for iPhone.
Well, if you were curious just how successful the App Store has been since its launch, Steve Jobs spilled the beans in an interview published in the Wall Street Journal this morning. First and foremost, the most amazing part is that sales in the App Store hit about $30 million. Now, if you think about that figure and realize that Apple only keeps 30% of it (well, 30% of sales of apps that aren’t their own), that is $9 million for Apple, and $21 million for developers.
Of course, a large percentage of apps downloaded are free. You just know those have to be popular, right? Well, we didn’t get an official breakdown of free app downloads versus paid, but Jobs did say that there have been over 60 million downloads from the App Store. That’s an average of 2 million downloads per day, every day. If you had any doubt that the App Store would be a hit, well, there’s your proof.
We just got word that Apple has released a beta version of iPhone OS 2.1 to developers. Along with the 2.1 firmware, a new version of the iPhone SDK has been seeded as well, but the new SDK can’t be used for submitting applications to the App Store at the moment.
A few new things we are seeing in this version of the software is the addition of a bunch of Core Location features that track the direction you are heading, and the speed you are traveling. Looks like we might see a turn-by-turn GPS app after all on the iPhone 3G.
Posted by Andru Edwards Categories: Action, Adventure, Casual, Corporate News, Downloadable Content, Electronic Arts, First Person Shooters, PlayStation 3, Portable/Mobile, Release Dates, Survival Horror, Wii, Xbox 360, Xbox Live Marketplace
We are seated for the Electronic Arts E3 2008 Media Briefing. We start the conference off right, with a montage of a ton of upcoming EA titles, focusing on some new sports titles, upcoming Sims releases, and a bunch of casual games like Monopoly, Boogie, and Operation (aw yeah!) Of course, Spore is also featured here as well.
John Riccitiello hits the stage to talk about what EA has this afternoon to show us, and he says they won’t be doing PowerPoint, statistics, or sales figures. Instead, they are going to focus on the games, and we will be hearing from the people that make the games.
Rod Humble of The Sims Studio comes out to talk about The Sims. He announces Sim Animals. in this game you create groups of animals and their friends, habitat, etc. Some animals are friendly like deer and rabbits, while wolves and bears can stir up trouble. We then get a trailer. We get a baby cub bear interacting with a squirrel, and then a fox joins the fray. It seems that you basically control the game by using the world as your UI, you have a hand similar to Black and White. Will be exclusive to Wii and Nintendo DS in January 2009.
At E3 2008, we got to see some amazing new games from EA. Among the games demoed were Mirror’s Edge, the freerunning/parkour spy-courier game; Dead Space, a space horror dismemberment fest; Left 4 Dead, an intense zombie first-person shooter; and more from the ever-anticipated Spore, including an iPhone version called Spore: Origins. If you are into sports, Peter Moore shows us the evolution of a bunch of EA Sports titles like Tiger Woods PGA Tour 09 and NBA Live 09 with Dynamic DNA.
We’ve highlighted the best of the media briefing here, so be sure to hit the video above to get a look at all the goods yourself. Oh, and if you missed it, be sure to check out our full coverage in our E3 2008 EA Media Briefing live coverage.
Remember how last night we hooked you up with the download link for the MobileMe OS X updater, before Apple formally released it? Well, now we are gonna hook you up with the location to download the iPhone 2.0 firmware update too. Just make sure you have already upgraded to iTunes 7.7.
Just click here to download the file “iPhone1,2_2.0_5A347_Restore.ipsw”, and make sur eyou put it in a location where you can find it easily. Next, fire up iTunes and hook up your iPhone. On the iPhone screen, click on Check for Update while holding the option key. This will bring up a window that allows you to locate the file you downloaded. Choose it, and off you go.
Just so you know in advance, this update is pretty much like doing a restore. All the data on your iPhone will be erased, so just be sure to do one final sync before you go through the process. Once it is done, you can then simply recover your sync settings, and you will be up and running, App Store and all.
Use iTunes 7.7 to sync music, video, and more with iPhone 3G, and download applications from the iTunes Store exclusively designed for iPhone and iPod touch with software version 2.0 or later. Also use the new Remote application for iPhone or iPod touch to control iTunes playback from anywhere in your home — a free download from the App Store.
The App Store isn’t open yet, but give it a few hours.
Happy July 4th to all our American readers. We just wanted to remind those of you who live in one of the initial launch countries that iPhone 3G launches in just one week. Remember, unlike last year, the iPhone 3G will go on sale at 8:00 AM, so start planning your line strategy now. Aside from 3G goodness, you also have iPhone 2.0, the App Store, and built-in GPS. Next Friday can’t come soon enough for us.
Any Gear Live readers in the Seattle area want to join us while we wait?
My pal Nate True has been hard at work on improving his iPhone game, tap Tap Revolution. He made the game in his spare time after jailbreaking his phone early on, and then it got bought up by a new iPhone App company called Tapulous. They went into sweatshop mode, and it turns out that the game (which they are hoping makes it into the App Store at launch) has come a long way from the version you will find in Installer.app.
First of all, it has received a name change. Tap Tap Revolution has become Tap Tap Revenge, and it features improved graphics, the addition of shakes (where you shake the phone to do certain actions), and a hot-looking two player mode. Check the video above for proof. The game will ship with a a few songs, and you can download add-ons (a la Rock Band and Guitar Hero) for free. Down the road, there should be tracks available for purchase as well. The reason for having to download tracks is because Apple has stupidly put more silly restrictions on iPhone developers, and Apps don’t get access to the iTunes library. Sigh.
If you like rhythm games, this is gonna be one to download. It will be available for free, and you can download it from the App Store on July 11th.
Read More | cre.ations.net
Here we are, at the tail end of June, and it appears that the iPhone 2.0 firmware is right on schedule to achieve the status of golden master on Friday. According to our friends over at Gizmodo, they have a source inside the iPhone software dev team who let them know that the shipping version of the update will follow build 345. Expect a couple of new encryption and code-signing features.
Now, just because the firmware will be finalized and ready on Friday, that doesn’t necessarily mean that we can expect it to show up in iTunes or anything. During the latest WWDC keynote, Steve Jobs said it would be available in early July. Also, as history has shown us, the final version of firmware can be ready weeks before it is released, as was the case with the iPhone 1.1.3 firmware we got our hands on weeks before it was out. Surprisingly, the build number of the version we had matched that of what shipped.
Anyhow, we look forward to getting our hands on the final version of the 2.0 firmware. We are ready for some App Store goodness, Exchange features, iWork support, and most importantly, Super Monkey Ball.
Read More | Gizmodo