The summer months can bring drought conditions in many areas across the world, but as any hardcore gamer will tell you, the gaming industry suffers the same condition each year. It's even tougher in years like 2014, where two major consoles just launched and early adopters are clamoring for new software for their pricey investments.
While I can't do anything about the lack of new games that are set to drop this summer, I can certainly help you get through it. Over the next two months, right before summer hits, we are going to see a few high profile games released that we think will dull the summer gaming blues. Some are old favorites, while a couple are brand new IP that look to offer unique gaming experiences. Here's my list of the five games to pick up this summer, in order of release date:
If you can't wait to get in on the Titanfall action, you might wanna rush over and apply for the Titanfall beta. Available on both Xbox One and PC, the beta will allow you to play near-final code prior to the launch of the game next month. If you are selected, you'll receive an email from RA with instructions on how to access the game by noon on February 17th. Good luck!
You can pre-order Titanfall now.
Read More | Titanfall Beta Application
Titanfall is one of the most anticipated games coming to the Xbox One this year, and developer Respawn Entertainment has teamed up with Microsoft on a special edition Titanfall Xbox One controller. As you can see in the image above, the Titanfall controller features custom artwork that pays homage to the game (although, to my eyes, it reminds me more of the Wipeout racing game series.)
"In a collaborative effort with the Xbox design team and the Respawn art department our goal was to create a controller that feels as if it is a piece of military spec hardware transported from the universe of Titanfall and into players hands," said Joel Emslie, lead artist at Respawn Entertainment.
To be clear, this is a standard Xbox One controller--it doesn't do anything extra that other controllers don't do--it just has the unique art styling and coloring. You can pre-order the Titanfall controller now, as well as the Titanfall game. Both will be available on March 11th.
For other special editions, check out the Xbox One I Made This edition console and controller.
Read More | Titanfall Xbox One Controller
The next generation of gaming is upon us, with both the Xbox One and Playstation 4 launching in about six weeks time. Our friends over at Monster are looking to hook you up, and we've teamed up with them to bring you this awesome Playstation 4 accessory pack giveaway. Basically, if you're getting a PS4, you'll wanna win this, since we'll be hooking you up with games (Madden 25 and FIFA 14,) a pair of Monster MVP Carbon gaming headphones, and a bunch of other swag. Here's the full list:
- Monster MVP Carbon High-Performance gaming headphones
- Monster Video ISF 2000HD Hyper (12 ft HDMI Cable)
- Monster GreenPower HDP 1400G PowerCenter
- Monster ScreenClean
- Monster Swag Clothing Package
- EA Sports FIFA 14
- EA Sports Madden NFL 25
Cool, right? Ready to enter? Simply use the widget below to keep track of your entries! We've got a lot of ways for you to enter, but don't check off any that you don't actually perform. If you do, you'll be eliminated:
We talk with rapper Xzibit about the Monster EA MVP Carbon gaming headphones. This is a collaboration between Monster Products and Electronic Arts (EA Sports) to put together the ultimate gaming headphone that is compatible with Xbox 360, PS3, and PC. Xzibit and Sugar Ray Leonard are the Monster Gaming ambassadors for the headphone line. You can pick up the Monster MVP Carbon gaming headphones now for $249.
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We catch up with boxing legend "Sugar" Ray Leonard in this episode. Sugar Ray is working with Monster on its new MVP Carbon headphones, a partnership with EA Sports, bringing Monster into the gaming headset space. The MVP Carbon are compatible with Xbox One, Playstation 4, Xbox 360, PS3, PC, Wii, and Wii U. You can pick up the Monster MVP Carbon gaming headphones now for $249.
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EA has announced this morning that SimCity will be coming to the Mac on June 11 by way of its Origin digital download service. While OS X users will have had to wait over two months since the release of SimCity for PC, they will have been spared all of the ridiculous drama that unfolded when the game launched and crushed EA servers, making it unplayable by those who paid for it for almost two weeks. Also of note, the Mac version was written entirely for OS X, so it's a native game.
Any Mac users looking forward to SimCity on OS X?
Read More | EA
If you're a child of the 80s or 90s, then you probably remember SimCity. What you may not know, though, is that Electronic Arts has re-imagined and re-envisioned what SimCity could be for our modern world (and modern computing power!) You can get your hands on the revitalized SimCity today in North America if you want the PC version, while the OS X edition will follow along soon. You can get a physical disc copy, or download a digital copy from EA Origin.
Read More | SimCity
We know how much our readers love Monster headphones, so we are hitting you with a video taking you through the 2013 headphones line-up. We go through each model, including Inspiration with TUMI, Diesel VEKTR, DNA, MVP Carbon, Diamond Tears, Ncredible, and more. The line includes over-ear headphones, on-ears, in-ears, gaming headset, and more. Hit the break for the video. Be sure to subscribe to Gear Live on YouTube for more tech video coverage.
When you think of education, Electronic Arts probably isn't the first company to come to mind. But for the publisher Pearson, EA is exactly the kind of role model it's looking for in remodeling Pearson for a digitized age.
Speaking to GigaOm, chief product officer Luyen Chou revealed his intent for his company to become an "Electronic Arts for education." Chou enumerated, detailing the struggle to keep up with the times, and getting "high-quality, interactive digital learning experiences" into classrooms.
"Digital studios, animators, illustrators, producers, 3D artists – we need to build that capacity within instructional companies like Pearson and we need the whole end-to-end supply chain to the take that from the studio to the actual users,” Chou said. “The folks that have done that well are the EAs of the world, digital studios. That’s not a core competency for companies like Pearson.”
Pearson's lately been busy acquiring a massive amount in the way of pushing toward an interactive education company, spending $1.6 billion on acquisitions alone.
Read More | GigaOm
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