Latest Gear Live Videos
The Bleeding Edge 167 Exclusive: Inside the AMD Performance Testing Lab
Posted by Andru Edwards Categories: Features, PC / Laptop, Podcasts, Video Games, Videocasts, Videos,
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| The Bleeding Edge
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Bleeding Edge TV 167: Inside AMD’s Performance Testing Lab
Posted by Andru Edwards Categories: Full Episodes, Gizmatic, High Score, Features, PC / Laptop, Video Games, Videocasts,
While we were out visiting AMD, they gave us the opportunity to enter their Performance Testing Lab, an area guarded by dual steel doors that seemingly required both a key and special knocking code in order to enter. Once inside and sure that our lives were safe, we spoke with Mark Welker about how AMD tests their chip technologies across different platforms, software, and games. He talks to us about benchmarks, what they mean in the real world, and how they can be gamed to show what you want them to show. Even better, Mark gives out his corporate email address and offers to send the performance testing scripts to anyone who asks so that people at home can do it themselves. Just drop him an email at .(JavaScript must be enabled to view this email address) and tell him Gear Live sent you. Check the video for the full scoop.
Nintendo Looking At External Storage For Wii?
Posted by Christopher Sasaki Categories: Hardware, Wii,
Cubed3 is reporting on a new press release issued by eSol Co., Ltd., indicating that Nintendo has entered into an agreement with the company to license their FAT file system and USB host support for embedded systems, to be used in Nintendo’s Wii console. Cube3 believes that this may be pointing to an external USB storage system coming for the Wii some time soon. However, the press release seems worded oddly for a new addition to the Wii. For instance, eSol’s Executive Vice President, Embedded Products says this:
I am very happy that we could take part in the development for Wii, a new game console from Nintendo. I believe that our products were selected because Nintendo highly-valued our long, successful history with many digital consumer products and high-reliability and functionality based on that. We will continue to provide superior products and technical services to strongly support developers in embedded software development.
This statement seems to indicate that eSol was involved during the console development process, and this licensing is not a new thing. Why the company is issuing a press release now about this seems somewhat odd, though. Still, even if this is not new functionality in the Wii, this announcement would indicate that Nintendo could potentially enable the feature in the Wii to allow USB-based storage in the future.
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| Cubed3
European PS3 Motherboard Analyzed
Posted by Christopher Sasaki Categories: Hardware, PlayStation 3,
It didn’t take long for someone to dissect the European PlayStation 3 to see what makes it tick, and the hardware geeks at Beyond3D have analyzed the motherboard pictures and compared them with the US and Japanese PlayStation 3 to see if they can determine the exact differences, and where Sony might be going with their hardware design optimizations. The known difference is the removal of the Emotion Engine that provided hardware compatibility with the PlayStation 2. Other optimizations seem to have the Graphics Synthesizer connected between the RSX chip and the HDMI transmitter. Beyond3D seems to believe that the Graphics Synth chip will eventually be integrated into the RSX. Another unexpected development has the southbridge chipset shrinking for the PS3, indicating a possible move to the 65nm production process. While this has little to do with the game playing capabilities of the PS3 (other than backward compatibility), the article does give hardware design nerds some insight into Sony’s ongoing quest to reduce costs.
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| Beyond3D
Nintendo Alters Wii To Block Modchips
Posted by Christopher Sasaki Categories: Hardware, Mods/Hacks, Nintendo, Wii,
Reports in Taiwan indicate that Nintendo may be altering the circuit board layout of the Wii to make mod chips more difficult to install. According to Digitimes, however, new modchips to deal with the changed layout may be less than a month away. While these changes probably won’t be difficult to work around, other mod chip installers believe that there are more complex methods available to Nintendo to block modifications for a longer period of time.
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| Digitimes
NPD: Nintendo DS, Wii Lead Hardware Sales
Posted by Christopher Sasaki Categories: Hardware, Nintendo, Nintendo DS, PlayStation 2, PlayStation 3, PSP, Wii, Xbox 360,
February’s NPD data has been released, and things look good for Nintendo. 1up has the details on video game sales for last month, and the Nintendo DS sold 485,000 units, the Wii 335,000. For the rest of the next-generation hardware, Microsoft maintained its sales pace by moving around 228,000 consoles, while the Playstation 3 saw a significant drop to 127,000. The PSP didn’t do much better against the DS, moving 176,000 handhelds.
The only bright spot for Sony would be that in the non-handheld category, the PS2 took second behind the Wii, selling 295,000 units, showing that their now last-generation technology still has plenty of legs at retail. Still, having their PS3 sales drop by nearly half over last month’s sales is a significant change; if new software from Sony can’t change course, the company may have to do something drastic to turn things around.
Microsoft should be pretty happy; while they didn’t lead the pack, the company will surely trumpet their increase in year-over-year sales. That, and having the number one game at retail for the month of February, Crackdown will also help. 1up’s article also further details the rest of the software charts for the month.
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| 1up
Getting The Most Out Of Cell
Posted by Christopher Sasaki Categories: Hardware, PlayStation 3,
It has been said that leveraging the power of Sony’s Cell processor and its architecture will be a lengthy learning process for game developers; Vivendi Games recently participated in a workshop with IBM to try and get a leg up on the process. One of the participants, High Moon, talked with Next Generation about what they learned. High Moon discussed the complexities of utilizing the SPE cores and balancing load; they also talked about new methods of game development and world generation, like “procedure synthesis.” Gamers best exposure to the concepts behind “procedural synthesis” in the future would probably be Wil Wright’s Spore, but one could see the technology being used in a number of different types of games. Still, learning the architecture sounds like it will take time; it could be years before the full power of the Playstation 3 will be unlocked.
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| Next Generation
Extremetech Dissects Vista Gaming Performance
Posted by Christopher Sasaki Categories: Hardware, PC,
It has already been reported that there are some games that have problems under Microsoft Windows Vista, some due to compatibility problems with the OS, others with driver issues. Even for games that run correctly under Vista, often there is a performance hit taken by the OS. Extremetech has looked at a suite of game titles with some of the highest hardware requirements and run them all under Windows XP and Windows Vista across three high-end video cards to see what the performance hit actually is. Overall, Extremetech’s findings show that both nVidia have some room for improvement in their driver sets. Generally, the ATI card took a bigger performance hit in testing, but generally across the board, the cards dropped framerates by as much as 40%, but generally more in the range of 5 – 20%. The lack of maturity on Windows Vista video card drivers and the lack of DirectX 10 games on the platform suggests that the best option for gamers at this point is to wait for the software situation to firm up a bit more before upgrading.
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| Extremetech
PS2 Backups Booting On PS3
Posted by Christopher Sasaki Categories: Hardware, Mods/Hacks, PlayStation 2, PlayStation 3,
Some enterprising gamer has figured out how to boot PS2 backups on the Playstation 3, assuming that one is willing to dismantle the PS3 and cut a hole in the top cover. Basically, the swap trick is an implementation of an existing hack used on the older Playstation 2 machines. The mod is interesting mainly because it shows off how deep the hardware compatibility for PS2 games goes, but if one really wanted to play back up Playstation 2 software, it probably makes a little more sense to pick up a cheap slimline PS2 and a Swap Magic disc rather than voiding the warrantee and risking the health of a $500 to $600 game console.
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| PS2 Scene
More Xbox 360 HDMI Details
Posted by Christopher Sasaki Categories: Hardware, Xbox 360,
Xbox-Scene has further details about the hardware modifications needed for the Xbox 360 to support HDMI. The site has hardware shots of a prototype Xbox 360 board with HDMI support added, along with a video showing the port in action. One of the most frustrating things about the rumors of HDMI support has been how coy Microsoft has been about adding this connection to the console. Early on, the message from the company was that 1080P and HDMI would not be necessary for HD gaming. Now that the Playstation 3 hit the market, however, 1080P mysteriously becomes an available option and an Xbox 360 with HDMI surfaces.
If Xbox-Scene’s information is reliable, then the reason why Microsoft has not been forthright about HDMI support in the Xbox 360 becomes clear; the original Xbox 360 had no chance of supporting a digital output because their vaunted scaler chip, ANA, would only support analog signals. The new Xbox 360 has an updated scaler, HANA, which probably enables digital scaling and HDMI support. Apparently, when Microsoft says that they will “provide an HDMI port to consumers when it makes sense,” that means they will do it when the competition supports it and by offering new hardware, rather than an upgrade to existing users. One also has to wonder if this ties in at all into Microsoft’s efforts to expand the Xbox 360’s multimedia capabilities; content providers may be shying away from the platform without a secure connection with HDCP enabled.
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| Xbox-Scene





