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Sunday June 28, 2026 1:32 pm
Asha Sharma’s XBOX Reset is Devastating (Video)
Posted by Andru Edwards Categories: Microsoft, Video Games, Videos
Eight days. That's how long it took Xbox to go from holding what I thought was its best showcase in a decade to shutting down a studio it had just used to headline it. Microsoft announced a brand new Hellblade on that stage, and barely a week later Ninja Theory, the team behind Senua, was told it's over. You don't do that unless something in the foundation is cracking.
Here's the number behind the chaos: Microsoft has poured more than $20 billion into Xbox over the last five years, and annual revenue still dropped by nearly half a billion dollars. Satya Nadella said the quiet part out loud when he described the operation as "subsidizing entertainment." He also pointed out that there's more monetization of Xbox games happening on YouTube than at Microsoft. Sit with that: creators earn more from Xbox games than Xbox does. That's a structural problem, not a rough quarter.
The hardware side is what turned a slow bleed into an emergency. When Asha Sharma took over as Xbox CEO in February, storage component costs had already more than doubled from the previous fall. Since then, they've doubled again, and Microsoft is projecting it will pay over five times what it paid two years ago by the 2027 holiday season, with memory prices tracking the same direction. A leaked memo was blunt about it: Microsoft believes it has been hit harder than its competitors because of its own past decisions. Selling a console at a price anyone would actually pay now means losing money on every box, and the software and services revenue isn't covering the gap. The memo's own words: the current path cannot continue.
Once you accept that, the cuts start to look like triage. Craig Duncan is out as head of Xbox Game Studios after about 18 months, which makes three different leaders in roughly two years. Chief of staff Louis O'Connor is gone too. Ninja Theory is closed outright, while Compulsion Games (which shipped South of Midnight on PS5 less than three months ago) and Tim Schafer's Double Fine are both negotiating spin-offs. Notice the pattern in what stays: Halo, Gears, Forza, Minecraft, and the full Activision Blizzard catalog. What goes is the prestige tier Phil Spencer spent a decade assembling, the studios that made Game Pass feel like something more than a bargain bin.
The optimist take is that a spin-off isn't a shutdown, and maybe buyers step in and save some of these teams. But the creative credibility walks out the door either way. Strip out the art-house studios and Xbox starts to look like a leaner, margin-first publisher, closer to the old Electronic Arts or Activision than to the company Spencer described while he was buying up half the industry. With the June 30 fiscal year end forcing fast decisions, the Xbox that wakes up on July 1 is a structurally different company than the one on that showcase stage. I break down the full math and the studio-by-studio fallout in the video above. So here's the question I keep coming back to: which studio do you actually think is safe?