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MSI Releases Turbo Driven Notebook

MSI GX600-08

MSI has come up with the planet’s first Turbo Battery run notebook. The GX600-08 automatically follows its processor by adjusting the programs in use and stopping or lowering parts that aren’t running. Their exclusive Turbo Drive Engine technology not only saves energy by lengthening battery life but increases the computer’s speed up to 20% with the push of a button. It also features a 15.4-inch LCD monitor,  an NVIDIA Geforce 8600M GT 3D graphic card, and an Intel Core 2 Duo processor. Designed with gamers in mind, even the design looks racy.

 

Read More | Far East Gizmos

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Roulette Watch - Gamble on the Fly

Posted by Sheila Franklin Categories: Design, Misc. Tech,

Roulette WatchRoulette Pouch

Take your gambling fetish everywhere you go with the Swiss designed Roulette Watch. Push a side button and the wheel spins. Made of stainless steel with either silver or gold finish with a leather strap, it is water resistant and comes with a two year guarantee. We don’t want to forget its special pouch with its integrated table and rules in case co-workers or friends want to make a few bets on the side. The timepiece is available for $150.00.

 

Read More | Roulette Watch Product Page

The Console Wars Veteran I gaming medal

Posted by Lolita Beckwith Categories: Accessories, Culture, Nintendo,

Console Wars MedalsOnly a hardcore gamer knows the unique sense of accomplishment felt after reaching “100% completion” on a video game. But when you brag about it, you’re likely to get the response “So whaddya want, a medal?” Well, now you can actually have your own gaming medal, courtesy of Supermandolini. The limited edition Console Wars Veteran I medal honors “the memories of endless epic battles, infinite high scores and numerous blistered fingers.” The metal badge features a retro NES controller, but we’re hoping other consoles will get the medal treatment soon, as we’d love a SNES version. Available for approx. $27 USD.

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Supermandolini

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Retro to Go


Command Unit Seeks Cyborg Relief

Cyborg Command UnitGet into those PC War Games with Saitek’s Cyborg Command Unit. Use its analog switch to change between first person shooters, strategy and role player, and sports modes with 21 buttons for up to 144 programmable commands. It will even work for flight simulated games. It also has an adjustable thumb control with two-way tilt on its back lit ergonomic keypad. The USB gamepad is compatible with USB 2.0 Windows XP, XP64 and Windows Vista (all versions.) The MSRP on this one is $39.95.

Read More | Saitek

It Was a Great Holiday for Gaming Companies

Posted by Sheila Franklin Categories: Corporate News, Video Games,

WiiThe statistics are in and apparently it was a Nintendo Christmas. Approximately 1.4 million of the Wii console systems found their way down chimneys in December, according to a report by the NPD Group. About 2.5 million DS also were purchased. The accomplishment allowed the entire video gaming industry to over $17.9 billion in sales, 43% higher than last year. Microsoft sold nearly 1.3 million Xbox 360s and Sony managed to sell about 800,000 PS3s. As for games statistics, “Guitar Hero III: Legends of Rock” and “Call of Duty 4” each sold over 2 million copies in December alone.

Read More | USA Today

Geek Jewelry: The “Space Invaders” Rings

Posted by Lolita Beckwith Categories: Accessories, Culture, Retro,

Space Invader RingsCall us paranoid, but we’re beginning to wonder if the aliens in “Space Invaders” really are trying to take over the world: The tote bag. The baby’s mobile. The scarf. The doormat. And now… the rings! Yes, now you can show your love for the classic game 24/7 by wearing one of those pesky aliens (or elusive spaceship) on your finger. Choose one of four designs, each made of pure silver with Rhodium plating. Strangely, we couldn’t find price info on the manufacturer’s website, so you may have to contact them yourself for details.

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Toy Me Milano

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Geek Sugar


‘Hitman’ Video Game Comes to Big Screen

HitmanIt’s been done with Broadway plays, popular novels, comic books…even commercials. It’s adaptation, and it helps Hollywood keep churning out those hits. won’t be the first video game to be pushed from gaming into ticket sales; it won’t even be the first film to feature a cool-as-ice assassin. It will be though the first flick to be produced by Adrian Askarieh—the Hollywood newcomer who also plans to release a film adaptation of in 2009.

Hitman will come to theaters later this month with Timothy Olyphant in the lead as Agent 47. Askarieh, a former entertainment attorney, admits that he is a gamer.  He’s also a businessman and sales for Hitman suggest success beyond the gaming consoles; in the last 7 years, 10 million copies have been purchased worldwide. The game developers aren’t involved in the movie, however, and Jans Peter Kurup (a developer on all four Hitman games) is reserving his opinion until he sees the film. The movie plot is derived from all four Hitman games according to Askarieh.

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Hollywood Reporter


Bleeding Edge TV 184: HP Blackbird 002 Inside Look

A few days ago we mentioned that we had some cool video content coming to you by way of . Time to deliver. In this episode, we speak with HP’s Phil McKinney, the main man behind the . If you haven’t heard, the Blackbird 002 is a project that HP has spent a long time on, and with great purpose - this is the PC to get if you are a big hardcore PC gamer. In an unconventional move, HP did away with the proprietary parts, and instead focused on what exactly it was that gamers wanted out of a PC. This thing is configurable to no end, inside and out. You can even get it with water-cooling on both the CPU and GPU. As you can tell, a lot of this is the result of HP and Voodoo PC coming together. Rather than continue blathering on about it, we will let the video do the talking. Enjoy the footage, and stay tuned for more from the event.


California Extreme Channels a Simpler Time

Posted by Paul Hamilton Categories: Culture, Editorial, Retro,

Pinball Players at California Extreme 2007

Gamers of a certain age, if given half a chance, will gladly recount grand tales of smoky rooms, dimly lit by a few dozen cathode rays where the only sounds are the white noise of competing digitized soundtracks, crude speech sythesizers, blips and bells, pings and whistles and artificial arpeggios rolling down an electronic scale.

The misty sincerity of those gamers who cut their teeth on the quarter-munching cabinets of Space Invaders, Asteroids, Missile Command and Sinistar is almost enough to make one forget what a mess the modern arcade equivalent has become. The gargantuan interface machines with their elaborate weapon approximations and physical demands juxtapose over a likewise spectacular price per play resulting in a hollow shell of what the old guard knew so well. These are not arcades as exist in those guarded memories, they are interactive entertainment experiences: The kind of branded, marginalized speciality device that has been focus tested and trade-show marketed to get the premium floor space right out front in view of the mall concourse is showpiece here.

Even those arcade machines which can still accurately be described as video games compete for the higher-yield ticket-generating skill games (which ironically involve very little skill). Most of those who recall the days when 3D graphics referred to the vector lines of Tempest pass by these modern emporiums. Perhaps they shake their heads a little or make a disparaging comment. Kids these days. Get off my lawn. They don’t enter; inside is only heartbreak.

Perhaps what hurts the most is that it is a heartbreak we chose. We have no one to blame but ourselves, for while the arcade as it was may be dead, ultimately it is us who killed it.

We wanted the more valuable entertainment experience. We asked for and then demanded a perfect replica of our arcade favorites that we could play at home from the comfort of our couches. We pressed for more arcade-quality graphics on our home consoles until our set top boxes had visuals that outpaced anything showcased on a standalone machine. We asked for, and received, greater narrative depth in our games and as a casualty for our insistence we killed the arcade—the very entity we now mourn.

Click to continue reading California Extreme Channels a Simpler Time


GamerAndy Live! Episode 82: Sex, Lies and Gamertags

It’s a veritable cornucopia of co-hosts, as Andy, Hawkes, Edie and Steve519 (from XBLRadio) initially intend to talk up this week’s gaming news but instead delve deep into what we think is a growing plague on the landscape of podcasting: Corporate Lapdoggery. Yes, this is the episode where we pretty much rip apart Microsoft’s MVP program and pretty much expect we’ll be banned from all Microsoft events from now on.

We didn’t want to do it, but it had to be done. What can I say, kids, after months and months of everyone thinking it, someone had to pipe up and say the emperor has no clothes.

Just be warned, we’ll say a lot of stuff that will make us enemies, but we believe we are firmly on the side of truth, fairness, and the open exchange of information. We believe that you should be able to trust podcasts—any podcast—as much as you trust your local newspaper. Is that too much to ask? And even though we’ll probably take a lot of heat for this, we’d rather be dead right than alive and wrong.

AND!! There’s a contest for Halo2 and Shadowrun for Vista and Stalker for the PC (XP or Vista). Just listen before the first break and the end of the show to find out how to win!


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