Articles tagged Nvidia
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NVIDIA Is Selling RTX 50 GPUs at MSRP at PAX West, If You Can Find the Right Guy
Posted by Andru Edwards Categories: PC / Laptop, Video Games,

The cheapest way to buy a GeForce RTX 5090 at $1,999 this weekend involves a PAX West badge, a walk through the Seattle Convention Center, and watching one Nvidia employee's X account closely enough to know which hallway he is standing in.
Nvidia is selling RTX 50-series Founders Edition cards at list price, in person, at PAX West right now. That's the RTX 5090 at $1,999, the RTX 5080 at $999, and the RTX 5070 at $549, while supplies last. That last clause is doing a lot of work.
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Nvidia’s DLSS 5 Ships September 3, and It Changes What the Artists Drew
Posted by Andru Edwards Categories: PC / Laptop, Video Games, Artificial Intelligence,

Every version of DLSS so far has been a clever way to draw the picture developers already designed. Render fewer pixels, let the AI fill in the rest, get your frame rate back. DLSS 5 is different. It reaches into the finished frame and adds detail that nobody at the studio put there.
It ships September 3 alongside NBA 2K27, it runs only on RTX 50-series cards, and Nvidia calls it 3D-guided neural rendering. The pitch is that it puts back what real-time budgets force studios to cut: light scattering under skin, light passing through hair and foliage, contact shadows, ambient occlusion. The reception so far has been rough. Early demos built on Resident Evil: Requiem and Starfield drew a pile of complaints about faces that landed square in the uncanny valley, and a leaked build that modders bolted onto older games made the criticism louder.
Click to continue reading Nvidia’s DLSS 5 Ships September 3, and It Changes What the Artists Drew
DLSS 5 Leaked Out of NBA 2K27, and Modders Already Have It Running in Control
Posted by Andru Edwards Categories: Mods / Hacks, PC / Laptop, Video Games,

A basketball game is a strange place to find Nvidia's next graphics technology, and yet here we are. NBA 2K27 went into early access this week carrying a file called nvngx_dlssnr.dll, short for DLSS Neural Rendering. Developer Renan Maniero spotted it. Within hours, modders had pulled it out and forced it into games it was never meant to touch.
DLSS 5 has not launched. Nvidia announced it in March and said it would arrive this fall, and a library buried in a basketball build is not a release. What people are running today is an unfinished piece of software that escaped early, injected into titles with no official support for it, at settings nobody outside Nvidia fully understands yet.
OpenAI Built Its Own AI Chip, Jalapeño, and It’s Beating Nvidia on Power
Posted by Andru Edwards Categories: Corporate News, Artificial Intelligence,

You know that pause when you ask a chatbot something and the answer sits there, one word at a time, while you stare at it? That pause is inference, and it's the most expensive thing in AI right now. OpenAI just showed off a chip built to kill it.
The chip is called Jalapeño. OpenAI published its first benchmark numbers at the Hot Chips conference this week. Against Nvidia's Blackwell systems, OpenAI says Jalapeño does 1.5x to 1.9x more work per watt and responds 1.7x to 3.6x faster end to end.
Click to continue reading OpenAI Built Its Own AI Chip, Jalapeño, and It’s Beating Nvidia on Power
Nvidia’s Groq Chip Is in Full Production, and It Exists to Fix One Annoying Thing
Posted by Andru Edwards Categories: Misc. Tech, Artificial Intelligence,

When you hand an AI coding agent a task and it sits there for eleven seconds before doing anything, you're feeling a very specific bottleneck. Not training. Not raw compute. Token generation speed, which is how fast a model produces its answer one piece at a time. Nvidia just put a chip into full production that does almost nothing else.
Announced at Hot Chips 2026, the Groq 3 LPX is an inference accelerator that extends Nvidia's Vera Rubin platform. It's also the first real product to emerge from Nvidia's $20 billion Groq acquisition, and Nebius is the first AI cloud signed up to run it.
Nvidia Just Paid $6 Billion for a Startup It Didn’t Buy
Posted by Andru Edwards Categories: Corporate News, Artificial Intelligence,

Poolside spent three and a half years building AI coding models, then hit a wall that had nothing to do with talent. In a letter to shareholders reviewed by The Wall Street Journal, the company says it had a six-week window at the end of last year to raise $2 billion for a 40,000-GPU cluster coming online in January. It missed the window. It lost the cluster.
Last week, Nvidia paid Poolside $6 billion. Not to buy the company. To license the software Poolside used to build its models, hire more than 100 of its engineers, and take a $1 billion stake at a $12 billion pre-money valuation.
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Apple Just Retook the Most-Valuable Company Crown from Nvidia, and Playing It Safe on AI Is Why
Posted by Andru Edwards Categories: Apple, Corporate News, Artificial Intelligence,

For the last two years, the story of the tech industry has been simple: Nvidia builds the shovels, everyone else digs for AI gold, and the shovel company gets impossibly rich. Apple, meanwhile, kept getting scolded for showing up late to the party with a half-finished Siri. So here is the plot twist nobody had on their bingo card. On Friday, Apple slipped past Nvidia to become the most valuable company on the planet again, brushing up against a $5 trillion valuation. And it got there partly by not spending like everyone else.
The pass happened during intraday trading on July 17, and it was close. Apple touched roughly $4.88 trillion while Nvidia's stock slid a few percent on a broad chip sell-off. Nvidia clawed back the lead later in the day, so this is less a coronation than a photo finish. But the fact that it happened at all is the interesting part, because the thing moving these two stocks in opposite directions is the same thing: AI.
OUYA Android game console now up for pre-order on Amazon
Posted by Andru Edwards Categories: Google, Video Games,
OUYA, the Android-based home game console that took Kickstarter by storm, is now available for pre-order on Amazon for those who missed out on the campaign. The cost is $99 for the unit, which includes the OUYA console and one controller. The draw of OUYA is that anyone can develop and publish games for the console, and there's no huge financial barrier to entry for devs. This could mean that there will be just a bunch of random stuff, but it also means that you'll have more developers working on quality games--and for the first time on a home console, you'll likely see games as inexpensive as the ones you play on your iOS and other Android devices. OUYA is powered by a quad-core NVIDIA Tegra 3 processor and 1 GB RAM with 8 GB of storage and 1080p output. Pre-order it now for $99 and it'll deliver in June, and don't forget to grab an extra controller.
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Watch NVIDIA’s CES 2013 keynote video
Posted by John Kilhefner Categories: Smartphones, CES, CES 2013, PC / Laptop, Video Games, Videos,

If you're weren't lucky enough to attend 2013's Consumer Electronics Show, then you can catch up on NVIDIA's keynote here. The company had a fairly talked about showing, revealing a similarly praised and criticized product in its Project Shield, Android-based gaming console. NVIDIA also revealed its new Tegra 4 processor, all of which you can see in its entirety in the video after the break.
Click to continue reading Watch NVIDIA’s CES 2013 keynote video
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Microsoft Surface review
Posted by Andru Edwards Categories: Accessories, Features, Handhelds, Microsoft, PC / Laptop, Product Reviews,

The release of the Microsoft Surface is a much bigger deal that the average consumer might perceive it to be. You see, Surface marks Microsoft's entry into the PC market. That might sound odd, but it's true--Microsoft may be the maker of Windows, but it's always been Microsoft partners who build the PCs. I'm talking about companies like Samsung, Toshiba, Dell, Lenovo, and others. Now, Microsoft is competing directly with its partners, hoping that consumers will flock to its Surface in a major way.
Similar to Apple's approach, Surface is the marriage of first-party software with first-party hardware. Microsoft controls the whole platform. If devices like the Mac, iPhone, iPad, and even Microsoft's own Xbox 360 have shown us anything, it's that when you have the ability to control the whole device as it pertains to software and hardware functionality, you can generally make a better product than you could using third-party ingredients. It's never a guarantee, but we think it puts you in a better spot to shine. That is the hope that Surface brings. Does Surface succeed in carving out its own niche, and filling a need that consumers are willing to pay to remedy? That's what we are here to discuss, so following along with us for our Microsoft Surface RT review.
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