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Xbox 360 E3 games release 2007

Over on Gamerscore Blog, a list has been posted with all of the games being shown at E3 that will be available this year. Xbox 360 games, Xbox Live Arcade games, Games for Windows-branded titles, and Games for Windows Live-enabled games. It’s a lot to digest, and with big name games like BioShock, Halo 3, Mass Effect, Guitar Hero III, Sonic the Hedgehog (the original, don’t worry), Puzzle Quest, Company of Heroes: Opposing Forces… let’s just say there’s something for nearly everyone.

Click to continue reading E3 2007: All The Stuff You’ll See On Xbox 360 And Games for Windows In 2007

Read More | Gamerscore Blog

Gallery: E3 2007: All The Stuff You’ll See On Xbox 360 And Games for Windows In 2007


Shigeru Miyamoto Mario Luigi

As with the Microsoft conference before it, I was confined to my hotel Wi-Fi to take in Nintendo’s E3 press conference. But, unlike Microsoft’s, I’m walking away thoroughly and utterly disappointed. I’m going to go ahead and spoil part of the full story from after the break: there was no mention of Smash Bros. being online. Me = worried much.

Set your expectations low before you view the rest after the break.

Click to continue reading E3 2007: Nintendo’s Press Conference Recap And Impressions

Gallery: E3 2007: Nintendo’s Press Conference Recap And Impressions

Sonic the HedgehogAnnounced during Microsoft’s press conference not long ago, Genesis classics Sonic The Hedgehog and Golden Axe are now available for Live Arcade. Sweetening the surprise is the pricing; they’ll only cost you five bucks (400 Microsoft Points) each, exactly three dollars less than their $8 Wii Virtual Console counterparts. Sega’s giving 360 owners a discount.

Also announced via the same Live Arcade footage reel was Marathon: Durandal. Development is being outsourced to Freeverse, a smaller Mac-focused outfit who’ve decided to remove the “2” in the games title. This is no mere re-branding: what was shown reveals a major visual overhaul. All of the games sprites and textures have been re-painted, resulting in a more polished version of what staunch Mac addicts got down on twelve years ago. No price or release details, but it’ll have a good home when it arrives: a Bungie classic reborn should sit well with the audience.

Gallery: E3 2007: Golden Axe, Sonic The Hedgehog On Live, Marathon 2 And More On The Way

E3 Microsoft Bringing It Home

Unfortunately, I wasn’t able to attend E3 this year – instead, I’m on vacation in Cape Cod, using awful hotel Wi-Fi to watch streamed press conferences. Not the most glamorous way to take it all in, but exciting announcements, great games and new details are welcome no matter how you hear about them.

Here’s my personal transcription (in very brief form) of all the announcements and showings, along with some reflection on what Microsoft had to show.

Click to continue reading E3 2007: Microsoft’s Press Conference Recap And Impressions

Gallery: E3 2007: Microsoft’s Press Conference Recap And Impressions

Missile Command new graphics

The classic Missile Command is now available on Xbox Live Arcade. While it isn’t a particularly exciting game by today’s standards, at 400 Microsoft Points ($5) with update graphics and multiplayer over Xbox Live, it’ll be hard to say no for anyone who played it as a kid.

Maybe this week’s theme was to coincide with the Fourth? “Bombs bursting in air,” you’re blowing up missiles in this game… it makes sense. In my head, at least.

Click to continue reading Xbox Live Arcade 7/4: Missile Command

Gallery: Xbox Live Arcade 7/4: Missile Command

Super Mario Bros. 2You either loved or heated Super Mario 2. With its choice of four characters to play as and plentiful numbers of turnips & co. to be tossed at enemies, it was clearly an acquired taste. If you’ve never had the chance to play it (for shame), you can now do so as it’s available on the Wii’s Virtual Console for 500 Wii Points. Joining Mario 2 are Ecco: The Tides of Time (800 points) and the unfortunately capitalized DRAGON SPIRIT (600 points).

Check out after the break for all the details.

Click to continue reading Virtual Console 7/2: A Different Take On Mario

Gallery: Virtual Console 7/2: A Different Take On Mario

Sonic Knuckles Tails Sonic the Hedgehog 2Things happen, and sometimes we miss things. But, in case you weren’t paying attention, let’s pretend like there are nine new Virtual Console games available today! Wow! Yet somehow the number of good games in there equates to about one per week… for shame, Nintendo. We gave you three weeks to get us the goods, and we only get THREE good games at most? Let’s take a look at the list:

  • F-Zero X
  • Street Fighter II Turbo: Hyper Fighting
  • China Warrior
  • Lode Runner
  • Sonic the Hedgehog 2
  • Golden Axe II
  • NES Open Tournament Golf
  • World Sports Competition
  • Bloody Wolf

Given their prices, there aren’t even three games in their worth their price tags. But at least I can feel like I’m playing a good Sonic game, which is a rarity these days.

Details for all of the games after the break.

Click to continue reading Virtual Console 6/25, 6/18, And 6/11: Okay, We Missed A Few Weeks

Gallery: Virtual Console 6/25, 6/18, And 6/11: Okay, We Missed A Few Weeks

Prince of Persia Classic

For those of you who think Prince of Persia is a series that began last gen, you’re dead wrong. Prince of Persia was originally a PC title, developed back in 1989. Now the game is resurfacing as Prince of Persia Classic on the Xbox Live Arcade for 800 Microsoft Points ($10). The interesting catch to the game is that you’re required to save a princess… but in under 60 minutes.

The features list is exactly what you would expect from an XBLA game: improved graphics; new traps, puzzles, and enemies; 12 achievements; and leaderboards in three flavors – Normal Mode (complete the game as fast as possible, saving after each level), Time Attach Mode (start from the beginning if that princess isn’t saved in 60 minutes), and Survival Mode (complete the game in under 60 minutes without dying – good luck).

Gallery: Xbox Live Arcade 6/13: Prince of Persia Classic

Pac-Man Championship Edition

Today’s XBLA release was first revealed yesterday as Pac-Man Championship Edition. Before you roll your eyes thinking that this is another port, you’d be well advised to give it a look – despite being 800 points ($10), this is a pretty rock solid release. I spent some time with it earlier today and had a blast; expect a review in the next few days.

New modes and redesigned mazes are the big attraction here (although those neon visuals sure are pretty). The new modes are as follows:


  • The Championship Mode. This is the main game mode designed by NAMCO BANDAI Games and Iwatani specifically for the championship round of the Xbox 360 Pac-Man World Championship. This mode – as well as all others within the “Pac-Man Championship Edition” – features redesigned mazes with wide maze walls and a widescreen configuration to better enable high-speed game play. Timed limit of five minutes.

  • Challenge Mode 1 (Patience and Reward Course). This mode is an evolution of the Championship Mode.  Patience mazes strategically offer fewer Power Pellets and Reward mazes provide a large number of Power Pellets – providing unique challenges and rewards for the player. Timed limit of 10 minutes.

  • Challenge Mode 2 (The Darkness Course). In this mode, only the area directly around Pac-Man and the Ghosts is visible and the maze walls are completely hidden. Timed limit of 10 minutes.

  • Extra Mode 1 (The Freeway Course). An extremely high-speed mode for advanced players, this mode features warp-speed Pac-Man and Ghosts and plenty of tunnels. Timed limit of five minutes.

  • Extra Mode 2 (The Manhattan Course). A mode inspired by the streets of Manhattan — the home for the first-ever Xbox 360 Pac-Man World Championship. Timed limit of five minutes.

  • Extra Mode 3 (The Overall Course). A mix of all other modes resulting in extreme mazes for the most devout Pac-Man fans. Timed limit of 10 minutes.

    Gallery: Xbox Live Arcade 6/6: Pac-Man Is Back, Now With Neons

  • Geometry Wars Wii

    Buttonbasher brings us the scoop from the latest issue of Nintendo Power, noting that the XBLA hit Geometry Wars will be hitting Nintendo’s platforms this fall. The new game, Geometry Wars: Galaxies will feature what sounds like a quest-style single player game, in addition to multiplayer and ports of the original 2 Geometry Wars: Retro Evolved XBLA titles. The Wii version will (of course) use motion controls, and the DS version plans to use the touch-screen. Personally, I’m hoping they add an option to put the dual-analogs on the classic controller to good use.

    The game is expected to hit in the fall and will hopefully carry a budget-style price, given that the xbox 360 title has been out for years now.

    Read More | Buttonbasher

    Gallery: Take that, Heptagon!! Geometry Wars Heading to Wii, DS