Latest Gear Live Videos
Sonic Colors celebration in New York City
Posted by John Kilhefner Categories: Adventure, Culture, SEGA, Wii

Sega seems to be quite happy with Sonic Colors, and plans to celebrate in New York City this evening, from 6pm to 10pm in Bryant Park with an ice skating party and free hedgehog hats. If you are among the first 300 people to arrive at Sonic Colors launch part at Citi Pond in Bryant Park then you will be able to keep your head warm in Sonic style with a free Sonic the Hedgehog hat.
Furthermore, the same 300 attendees will get to skate for free, and as a bonus to make things seem extremely cheesy, will get to skate to the Sonic Colors theme song - “Reach For The Stars”, awesome!
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| Kotaku
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Sonic the Hedgehog 4: Episode 1 review
Posted by John Kilhefner Categories: Platformers, PlayStation 3, PlayStation Network, Reviews, Virtual Console, Wii, Xbox 360, Xbox Live Arcade

Dreamcast VMU case for iPod Nano
Posted by John Kilhefner Categories: Accessories, Apple, Mods / Hacks, Portable Audio / Video, Video Games

There’s still a bit of Dreamcast nostalgia left around in the air circulating from it’s recent 11th anniversary and revival on Xbox Live and PSN. So what else can you do to pay tribute to that great system that died before its time? How about encasing your new iPod nano in the VMU? It may be a bit bulky in comparison to the nano, but its a cool way of showing off your Sega pride and general geekery. Imagine the look on peoples’ faces when you pull a VMU out of your pocket and nonchalantly start touching the screen and playing music. Priceless.
Check out the video after the jump.
Click to continue reading Dreamcast VMU case for iPod Nano
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| Kotaku
The shared anniversary of Playstation and Dreamcast
Posted by John Kilhefner Categories: Culture, SEGA, Sony
September 9th marks the anniversaries of two systems that found their place nestled in the bosoms of video game culture in their own different ways. The PlayStation solidified itself as the first console to reach 100 million units sold (the PS2 has since surpassed this), while the Dreamcast remains a cult favorite among gamers. Both consoles helped to revolutionize the way that video games are played today, and we owe them a bit of gratitude on their American birthdays.
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| Sega Forums
Sonic Colors Trailer Shows Off Sonic’s New Moves
Posted by John Kilhefner Categories: Nintendo, Platformers, SEGA, Trailers, Wii

The last 3D Sonic game, entitled Sonic Unleashed was a fairly experimental romp in the blue hedgehog’s universe. While the Sonic levels moved at blistering speeds with perspective transitioning from full 3D to side scrolling, the were-hog sections screeched the pace of the game to an alarming halt. Levels could take as long as 20 minutes when using the were-hog, and its slow pace just didn’t seem fitting for a Sonic game. However, between releasing a new 2D Sonic this fall, and now ‘Colors’, it seems SEGA is finally listening to its loyal fans.
With Sonic Colors, SEGA chooses to ditch the bogged down were-hog levels, while beefing up the Sonic-only single player run through. The lightning fast speed and switch to 2D perspectives are back again in this new chapter, as are a few new moves for our spiky haired protagonist to dispose enemies with. These new abilities are acquired by freeing ‘Wisps’. Wisps are creatures that look similar to the Chaos from the Adventure series. Different color Wisps lend various abilities to Sonic. For instance, the yellow Wisps provide Sonic with an all new drill ability that allows Sonic to tunnel through sand finding hidden items and new areas to explore. Another cool ability shown in the new trailer is the cyan laser skill, obtained from the cyan Wisp, of course. This allows Sonic to move at an uncontrollable laser speed, wreaking havoc on Eggman’s robotic creations.
The new trailer depicts these new abilities, and shows Sonic in rare form for a 3D adventure. Let’s hope that the blue blur is back, and won’t fall prey to annoying gimmicks or crappy level design. Look for Sonic Colors to hit stores November 12, 2010. Oh, lets try to do something about that theme song, SEGA! Catch the trailer after the break.
8-Bit Weapon Tron Tribute EP
Posted by Finnian Durkan Categories: Culture, Music, Retro
For anyone out there who has been longing—nay, pining—away for remixes of the stripped-down melodies that accompanied their favorite 80’s Midway/Capcom/Atari games, then 8-Bit Weapon has the cure for what ails you. The Tron Tribute EP is available for download, and the remixes are based off of the original score by Wendy Carlos for the 1982 film. The EPs samples use sounds from the following systems: Commodore 64, Nintendo NES, Nintendo Game Boy, Apple II, and Atari 2600. Beware: repeated listening may cause you to troll eBay and craigslist for your old Coleco-Vision console. For anyone born after 1985, this may be a little confusing. I know that quarters are like the nickel of the 80’s now, but 6-8 of those in your pocket used to mean 2-3 hours at the arcade… What’s an arcade? ...I hate you.
In Three Paragraphs: Bayonetta
Posted by Alex Lifschitz Categories: Action, SEGA, Xbox 360
Welcome to a new quickie feature for Playfeed, in which I attempt to distill a game review into a bite-size chunk for you to feed on demurely. At E3, I was singing nothing but praises about Bayonetta, and that was primarily from a one-level demo. Demos, of course, are either used to
- Sell a product by giving you the best of the best so you salivate like Pavlov’s dogs when you pass the retail copy over
- Give you the only part of a game that is not festering, abject crap.
So now the retail copy has launched, and I am left to tell you what to expect, because I am forever carrying the cross of the game reviewer. Hit the jump for Bayonetta in 3 paragraphs.
NOTE: This is the Xbox 360 version of the game. The PS3 has been known to have some nasty framerate issues.
Super Monkey Ball 2 hits the iPhone and iPod touch
Posted by Andru Edwards Categories: Games, New Apps, $9.99

Sega has just launched Super Monkey Ball 2 for the iPhone and iPod touch, aiming to follow up on the original that took the App Store by storm. The new version includes over 115 levels, as well as 2-, 3-, and 4-player Wi-Fi play. One of the biggest gripes with the original Super Monkey Ball was that the accelerometer didn’t seem to cooperate as well as the player expected it to, making for a frustrating experience. Having played the sequel, it appears that Sega has taken care of those problems, as Super Monkey Ball 2 for iPhone and iPod touch seems a lot more responsive and fluid.
In case you aren’t familiar, Super Monkey Ball games feature monkeys that are encased in balls. You tilt the iPhone to roll the ball towards a goal, and as you progress through the game, that goal is increasingly more challenging to get to without falling off of the level. It’s a good time. You can pick up Super Monkey Ball 2 for $9.99.
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| Super Monkey Ball 2 [iTunes]
Sega Jackpot: What’s going on here?
Posted by Andru Edwards Categories: Internet, SEGA

Sega just launched a teaser page, called “Jackpot,” and they aren’t really telling what it’s all about. The page features a simple Flash unit that has a clickable handle and a tumbler full of lottery-type numbered balls. You click the handle, and out come six balls numbered 0-4-2-0-4-5. I tried again a few minutes later, and got 0-4-2-0-4-0, and then 0-4-2-0-3-9. Some sort of countdown timer? If so, it ends on Tuesday at about 10:00 AM EDT. Comic-Con anyone? Give us your best guess as to what Sega Jackpot is all about.
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| Sega Jackpot
Sega Fireworks Projector
Posted by Sheila Franklin Categories: Household, Misc. Tech
Sega will have a new projector out this August, with a decided twist. The 190×205×200mm portable device has the ability to show electronic fireworks on your wall or ceiling. With a library of 55 different virtual displays, it is powered by 3 AAA batteries. Not many details were given out besides its ¥15,540 price (~$160.00,) but here’s what we are thinking: If you have ever seen an electronic fireworks greeting card, it gets rather annoying after the first thirty seconds. Ooh, ahh.
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| Sega via New Launches
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