It’s no shocker that Bungie’s Halo: Reach finale is going to be epic, to say the least. But no one was prepared for just how ambitious the last Halo world would be. That is, until ‘Forge World’ was shown for the first time. In fact, epic is an understatement referring to Forge World. To envision the vastness only a word such as ‘Brobdingnagian’ is befitting. To put it simply - you are not ready.
By now you’re scratching your head wondering “what the heck is Forge World?!” Basically, Forge World is five multi-player maps rolled into one - Canyon, Island, “The Rock,” Quarry, and Coliseum. Each of these maps is set in a different location of the colossal map. In Forge World the player is god, able to customize these areas as they see fit, à la the forge editor from Halo 3. However, unlike Halo 3’s forge editor you are given more options to create developer worthy maps. In fact, Bungie had so much fun in forging these new maps that they even added six of their own Forge World creations to be put into regular game rotation in Halo: Reach’s online multi-player. One of which is a remake of the classic ‘Blood Gulch”, now called ‘Hemorrhage’. To get an idea of the scope of Forge World, Hemorrhage is like a mere sandbox in the middle of the desert.
Bungie is aiming to have gamers create their own multi-player maps with newer forge tools that allow greater creativity. In this new Forge World you will have access to about 150 transferable objects. Thankfully, the physics of objects can be altered accordingly to make mid-air and other placements easier. Also, you now have the ability to “phase” objects into other parts of the map, creating whole new structures and consequently different ways to engage in combat. Created maps can then be “tagged”, allowing other gamers to download them. Think of Forge World as your own personal Inception - “it’s pure creation”. With even more objects to place, a much larger scale world, and the player’s own creativity driving them, we can expect to see some insane multi-player maps start to surface immediately after D-day (September 14th).
Read More | Bungie.net
Hot on the heels of the Halo Reach beta coming to an end, Bungie has just announced that the full game will be launching on September 14, 2010, and will be available in three versions:
- Halo Reach Standard Edition will cost $60
- Halo Reach Limited Edition will include the game, exclusive in-game Elite armor, and an artifact bag containing Dr. Halsey’s personal journal will cost $79.99
- Halo Reach Legendary Edition will include everything that the Limited Edition includes, plus UNSC-themed packaging, exclusive multiplayer Spartan armor, and Noble Team collectable statue. This will cost $149.99.
We are just under four months away.
If you own an Xbox 360, then we’re fairly confident that you’re salivating over getting early access to the Halo: Reach multiplayer beta. Sure, the beta goes public on May 3rd, open to all who have a copy of Halo 3: ODST, but who wants to wait 4 more days to get in on the action if you can have it today? Yep, that’s where we come in. We’ve got a bunch of Halo: Reach beta codes that we are going to be giving away today, and if you get one, you’ll be able to download and play the Halo: Reach beta today! So, how do you enter to win one of these super-exclusive codes? Here’s your answer:
- If you don’t have one already, sign up for a Twitter account
- Follow the Gear Live Twitter account
- On Twitter, post this tweet about our contest: “Hey @gearlive hook me up with a Halo: Reach Multiplayer Beta code please! http://bit.ly/haloreachbeta” (Click here to tweet this now)
That’s it! You must be following the Gear Live Twitter account, because we will be sending the codes to the winners on Twitter via DM, and if you aren’t following, we can’t DM you. Simple as that. Again, we’ve got a bunch of these, so you have a good chance of walking away with a code! We will start choosing winners this afternoon.
The trailer for the beta version of the newest addition to the Halo family, Halo: Reach, drops today. From the footage it looks completely insane and has some pretty cool additions to make the multi-player aspects of the game that much more intense. For example, now when you headhunt people they collapse slowly to the floor shooting dozens of flaming skulls out of the tops of their heads. What, that isn’t normal? I know when I creep around Seattle in my ninja costume from 5th grade this happens all of the time when I come upon some hapless fool who has wandered into my territory. Well, maybe not quite; replace ‘shooting flaming skulls out of the tops of their heads’ with ‘stare at some idiot dressed in his pajamas from Christmas 1988 who just threw a plastic ninja-star at them’. Yep, that about sums it up. I am so alone.