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Wii A report a Wii Newz indicates that an experimental rip tool has been released for the Nintendo Wii. The tool is pretty limited at this point; according to Wii Newz, the tool requires one of three specific LG DVD-ROM drive models and takes approximately 50 hours to rip a single disc. While not really practical, one should never underestimate the ability of the Internet to find people with massive amounts of free time. Still, the tool is an interesting step towards getting Wii backups onto the Internet, and of course, some kind of hack on the Wii will be required to play these backups.

Read More | Wii Scene Newz

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Some enterprising gamer has figured out how to boot PS2 backups on the Playstation 3, assuming that one is willing to dismantle the PS3 and cut a hole in the top cover. Basically, the swap trick is an implementation of an existing hack used on the older Playstation 2 machines. The mod is interesting mainly because it shows off how deep the hardware compatibility for PS2 games goes, but if one really wanted to play back up Playstation 2 software, it probably makes a little more sense to pick up a cheap slimline PS2 and a Swap Magic disc rather than voiding the warrantee and risking the health of a $500 to $600 game console.

Read More | PS2 Scene

Whether it be a mod of Gears of War, a dedicated fan, or a pitch for a game that never came to be, these videos on YouTube have us wanting more… and remind me that I should go back and watch the original Ghostbusters again. Chances are we’ll never see this game on a console, but we can dream, can’t we?

The videos on YouTube feature some Gears-style 3rd-person gameplay, some very nicely lit driving movies and what look like tests of the Bill Murray character model. Be sure to click the jump for the rest of the videos!

Click to continue reading Ghostbusters Game In The Works? Maybe…


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DescriptionWe’ve all heard about just how big the latest Zelda installment is - Nintendo earlier reported that the land of Hyrule takes about 45 minutes to get across on horseback, and the company also estimated that the game would end up with about 70 hours of play time for most gamers. So you’re probably feeling pretty high-and-mighty, having completed the game in only 35 hours, right? Well, here’s something to cut you down to size - the Zelda: Twilight Princess completion calculator. Simply enter the dungeons you’ve made it through, the number of hearts you have, and some other vital stats, and it’ll spit out a number telling you exactly how close you are to truly doing everything that can be done in the land of Hyrule.

Having not had a lot of time to play recently, I’m still only at about 25% after 16 hours of play time, so the 70 hour mark is looking pretty accurate for me. Anyone else have some especially good (or especially bad) numbers?

Read More | Zelda Completion Calculator via digg


DescriptionSome readers over at MaxConsole have offered up pictures of a pretty sweet-looking mod for Nintendo’s famous Wiimote. Who hasn’t looked at the beautiful, clear A button before and thought “Dang, I bet that thing would look sweet lit up!”. Well, if you did, you were right… click the jump for more pictures of this mod. Hopefully the user will post instructions on the hack sometime soon, or at very least give us some pictures of the increased-lumens Wiimote without the controller glove.

Click to continue reading Cool WiiMote Mod: The Totally Sweet Glowing A Button

Read More | MaxConsole.net

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Obviously, Nintendo has been careful to state that the current Wii Web Browser is merely a trial, “beta” version, but this most recent report should make users a little more cautious when taking their Wii online.

The following security report was released by security & vulnerability research lab iDefense and pertains to the version of the Opera web browser currently implemented on the Wii console.

Remote exploitation of a typecasting bug in Opera Software ASA’s Opera Web browser could allow an attacker to execute arbitrary code on the affected host.

A flaw exists within Opera’s Javascript SVG implementation. When processing a createSVGTransformFromMatrix request Opera does not properly validate the type of object passed to the function. Passing an incorrect object to this function can result in it using a pointer that is user controlled when it attempts to make the virtual function call.

The question, of course, is whether it would be worth any hacker’s while to write malicious executable code specifically for the Wii’s proprietary linux-based OS. Of course, given the vitriol with which PS3 and Nintendo fanboys have been attacking eachother recently (note that both Nintendo’s and Sony’s respective Wikipedia entries are locked!), perhaps writing malicious code for opposition consoles could signify the next great front in the console wars.

Read More | iDefense.com

Videos have surfaced of what appears to be an Xbox 360 hack being used to run custom code on the console. At the 23C3 Hacker Congress in Germany, an anonymous hacker brings an Xbox 360 with some kind of hardware modification on stage and proceeds to demonstrate running custom code via an exploit that appears to exist in Ubisoft’s King Kong. The video uploaded to YouTube eventually shows a moving logo apparently offering Linux and OS X on the console, “coming soon.” No other details have been released at this point, so it is hard to gauge the feasibility of the hack. Having this hack appear at the 23C3 Hacker Congress event hosted by the Chaos Computer Club gives this demonstration more weight than a random Internet video, but homebrew developers are taking a wait-and-see stance at this point until more details surface.

Read More | Xbox-Scene

Ocarina of Time in 2D!Say what you will about Nintendo fans, they (we?) are certainly a persistent bunch. For your consideration we present the work of Daniel Barras, a.k.a. TheRealMethuselah, a fanboy who’s been working on a 2D translation of the N-64 masterpiece The Legend of Zelda: The Ocarina of Time. After 3 years, and an obviously huge number of hours of lost productivity, Daniel will be releasing a beta of his work. The game, which probably infringes on just about every patent Nintendo holds, features the entire N-64 game translated into the 2.5-D style used by A Link to the Past for the SNES and Four Swords Adventure for the Gamecube/GBA.

We just can’t wait to get our paws on this one and see how close it is to completion. If the gameplay is anywhere near as good as the screenshots, we should be in for a treat.

Read More | SomethingAwful.com

Wii owners with wireless networks have support out of the box, but those still operating with wired networks have had only a couple options: either purchase the USB WiFi dongle for one of their PCs, or wait for Nintendo’s official USB wired network adapter. Now, there is a third option. Some forum members from Nintendo’s official forums have found a USB network adapter that will work with the Wii. According to posts on the forum, the KINAMAX USB 2.0 to RJ45 Fast Ethernet 10/100 Base-T Network Adapter will work correctly when connected to the USB port of the Wii. The adapter runs about $20, and should be a good option for those too impatient to wait for an official solution from Nintendo. One of the forum members has uploaded a video showing the adapter in action to YouTube, linked above. Of course, as a non-official solution, users with this adapter should not expect to get any support from Nintendo should any issues arise.

Read More | Nintendo Forums via Game|Life


Yellow Dog LinuxTerra Soft is now shipping the Yellow Dog Linux 5.0 DVD set for the Playstation 3, so those gamers who don’t have the bandwidth to download the DVD ISO files now have a physical media option. The two DVD set can now be ordered from the Terra Soft store for $99.95 for the DVD package including six months of installation support, or for $49.95 for just the physical media package.

Terra Soft’s full press release continues after the jump.

Click to continue reading Yellow Dog DVD Media Now Available For PS3


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