I have go through the same issue. I’m actually going into the 4th week of phone calls back and forth to MS about this issue. I have not received a refund yet to repurchase even though that was the fix suggested by the first tech I have spoken to nearly 4 weeks ago. After numberous phone calls and faxes I still have not been able to resolve this issue. It seems while they are trying to protect from piracy they are doing so at the expense of legit gamers.
In my case we are talking roughly $70 worth of DLC; it’s not really the money that bothers me at this point, its the way they tie the game to a serial number. Attach it to a GT only and you’ll have alot less of these issues. Until MS decides to fix this so I don’t have to waste a month of my life the next time my 360 breaks [which I suspect it will given it’s previous track record] I’ll not be purchasing anymore DLC from the marketplace.
posted by: munkyxtc · 8/14/06
The problem with attaching it to GamerTag only is that no one else in your household will be able to play purchased games. For example, when I buy a game using my Gamertag, my wife can also play that game when logged in to hers. They need a way for you to transfer ownership from console to console, maybe via serial number, by logging in somewhere and changing it yourself.
posted by: Andru Edwards · 8/14/06
Well, for licensing the software to the GT; they’d also have to set it to allow all profiles on the machine to access the content; similarly to how the serial # license works now. I think that if they were to create a hybrid of both licenses there would be no problem. For example, make a license that requires your primary profile [the one which downloaded the content] the owner of said DLC; this enables all users who have profiles on your machine, or if you go to a friends house and take your profile with you access to the content. Whereas you could not copy the data to your PC and distribute over the web as the primary GT to which the DLC was attached would not be present when downloaded to another machine thus making the duplicated and pirated copy worthless. Obviously they would also need to have the system track GT changes etc. To me it seems like a no brainer; their DRM approach has caused many headaches for more than just a couple gamers; It took me exactly 2 minutes to come up with this idea I’d think a copy with giant think tanks of engineers could come up with a solution that would be suitable for everyone.
Comments
I have go through the same issue. I’m actually going into the 4th week of phone calls back and forth to MS about this issue. I have not received a refund yet to repurchase even though that was the fix suggested by the first tech I have spoken to nearly 4 weeks ago. After numberous phone calls and faxes I still have not been able to resolve this issue. It seems while they are trying to protect from piracy they are doing so at the expense of legit gamers.
In my case we are talking roughly $70 worth of DLC; it’s not really the money that bothers me at this point, its the way they tie the game to a serial number. Attach it to a GT only and you’ll have alot less of these issues. Until MS decides to fix this so I don’t have to waste a month of my life the next time my 360 breaks [which I suspect it will given it’s previous track record] I’ll not be purchasing anymore DLC from the marketplace.
posted by: munkyxtc · 8/14/06
The problem with attaching it to GamerTag only is that no one else in your household will be able to play purchased games. For example, when I buy a game using my Gamertag, my wife can also play that game when logged in to hers. They need a way for you to transfer ownership from console to console, maybe via serial number, by logging in somewhere and changing it yourself.
posted by: Andru Edwards · 8/14/06
Well, for licensing the software to the GT; they’d also have to set it to allow all profiles on the machine to access the content; similarly to how the serial # license works now. I think that if they were to create a hybrid of both licenses there would be no problem. For example, make a license that requires your primary profile [the one which downloaded the content] the owner of said DLC; this enables all users who have profiles on your machine, or if you go to a friends house and take your profile with you access to the content. Whereas you could not copy the data to your PC and distribute over the web as the primary GT to which the DLC was attached would not be present when downloaded to another machine thus making the duplicated and pirated copy worthless. Obviously they would also need to have the system track GT changes etc. To me it seems like a no brainer; their DRM approach has caused many headaches for more than just a couple gamers; It took me exactly 2 minutes to come up with this idea I’d think a copy with giant think tanks of engineers could come up with a solution that would be suitable for everyone.
posted by: munkyxtc · 8/15/06