Kris Krug is here at Gnomedex to talk to us about taking better pictures. He goes into tips:
- Light in the Eyes: You want to try and get light in the eyes.
- Evaluate the Light: Sun? Shade? Incandesent? Halogen? Look around and find highlights, spotlights, and shadows, and then put your subject in good light. Look for reflection and light in the eyes, and if possible, use lamps.
- To shoot in low light: Turn your ISO UP, Increase your aperture (make number lower), decrease your shutter speed, focus manually if autofocus fails you, tinker with manual settings/metering, brace on things (tripod, wall, gear bag)
- Reflections are Yummy: Look for puddles, glass, metal, shiny floors that may have reflections in them, and then take an image of that reflection.
- Focus on a theme: Black and white, portraits, funny faces, laptop stickers, over-exposed. This will give you a goal.
- Learn Your Camera: Isolate the variables like depth of field, shutter speed, aperture, ISO, etc. ALso, Tinker, tweek, shoot a bunch of photos, share them, get feedback, and feel free to change up your style. Share your gear by finding someone you can test out lenses, flashes, etc. with. Last, but certainly not least, set the white balance.
- Take a look at your background: No trees sprouting out of peoples heads, less busy puts more focus on the subject.
- Fill the frame: Hold your hand out, and if your subject isn’t bigger than your hand, you are too far away.
- Get High! Swing Low: People look better from above, so stand on things, lay down, get the angle, and change your perspective. This is why people are always taking MySpace photos by holding their phone above themselves.
- Tips for being a good subject: Laugh, smile, have fun. Make eye contact with the camera. Stand in the light.
- Camera buying advice: Lenses are more important than the body. You should spend 2/3 of your camera budget on your lens. Don’t fall for megapixels. Look for manual controls. Cameras from Canon, Nikon, and Fuji are great.
We know that Apple‘s MobileMe service has been off to a rocky start, but we are just glad that the company realizes it as well. Since the launch, people have had trouble with syncing, have lost email, and have discovered that this whole “push” thing wasn’t really as “pushy” as Apple made it out to be when they gave us a look at the product back at MacWorld.
Originally, Apple gave all subscribers a 30-day extension to compensate for all the issues, as well as a written apology. Since then, things have gotten a little better, but are still in no way seamless. Because of this, Apple has just decided to grant another extension, and this one is twice as long as the original. If you were a MobileMe subscriber as of 12:00 AM PDT on August 19, you get an additional 60 days tacked on to the end of your subscription. Even better, if you were taking a free trial of the service as of that time, you get 60 days added on to your trial. Apparently, Apple doesn’t want you to not sign up due to the kinks they are trying to work out. Good for them.
Hit the Read link below for the full details on the extension, and the eligibility requirements around it.
Read More | MobileMe extension details
Earlier this morning, our copy of Too Human finally arrived. You know, the one we’ve been waiting over a decade for? Well, Silicon Knights baby will finally be available for all to purchase tomorrow. We figured we would give you a glimpse into our initial impressions of the game. I’ve been playing Too Human for about three hours now, and feel like I am about halfway through the story. I’ve destroyed creatures, upgraded weaponry, and chosen my path. Hop on down to get our full thoughts on Too Human, the next big title for the Xbox 360.
Just two weeks after Apple released iPhone 2.0.1 firmware, we just got word via iTunes that firmware 2.0.2 is now available, and it, too, is all about killing bugs. The update is a little over 248 MB in size, and will be waiting for you when you next go to sync your iPhone. We’ve already gone ahead and done the installation, and we feel so much more bug-free already. Let’s just hope this ends our countless frozen Apple logo issues that have us doing a complete restore of the iPhone 3G almost daily.
So, you know that Spore game we have all been waiting for, for, like, ever? Well, according to EA and Maxis, Will Wright’s next gaming masterpiece is finally ready for prime time, as they have announce that the game has gone gold. What does that mean? To put it simply, it’s done. In the can. The game will hit store shelves on September 5 here in North America, as well as Asia Pacific. For those in Europe, September 7 is the date for you.
We know, this is a long ways away from Q4 2006, when the game was supposed to launch, but when it comes to Spore, we will take what we can get. If you need to see what the game is all about, check out the video above from E3 from the EA keynote. You will find Will Wright talking about Spore, and just how amazing the game will be.
For those of you on Nintendo DS, Spore Creatures is yours to be had on September 7.
Read More | Spore Goes Gold
Okay, Apple, we know that you’ve had some trouble getting your act together since the iPhone 3G launch, but when you list two different prices in different areas of iTunes for the same app, that is when it is just getting ridiculous. Case in point, Dashbuster. I downloaded the free version from the App Store about a week ago, as it sounded fantastic to be able to manage my Netflix queue from the iPhone. The app, however, was missing a couple of features that I wanted - namely, the ability to add movies to the queue, select the format of the disc, etc. That was to come in the pad version.
Well, due to the fact that Apple has been unable to push updates out in a timely fashion, the paid version was finished, but I had to wait about a week for it to hit the App Store. I searched for the app, saw it was available for $5, and proceeded to download it. I then saw that there was a bug in the app, where it wouldn’t show my queue at all. I emailed the developer, and he responded (almost immediately) offering help. He also mentioned that the app should have been $3.99, not $4.99 like I paid.
Read More | Gallery: Dashbuster pricing screwed up
Last year, my interest in Scrabble was brought to life with the release of the Scrabulous Facebook application. It was a good time challenging Facebook friends to old-fashioned word battles, and destroying them all with my superior wordsmithing skills. Or not. If you wanna test me, feel free to challenge me on Facebook. So what’s the point? Well, the moment that I saw that EA had released a version of Scrabble for the iPhone and iPod touch, I had to grab it immediately. I mean, an official Scrabble game for the mobile device that I use more than any other? What’s not to love about that?
Well, we will tell you. Step on in for our full review of the Scrabble app for iPhone.
During E3 2008, we got the opportunity to chat with CAPCOM‘s Seth Killian about the much anticipated Street Fighter IV. Seth gives us some insight into the development of the next generation of Street Fighter, and then demos a few of the new characters for us, our favorite being El Fuerte, the luchador chef. He shows off some of the super moves, the 2D/3D play mechanics, and let’s us know which characters he uses to win tournaments. We also talk to Seth about the upcoming Xbox Live Arcade and PSN title, Super Street Fighter II Turbo HD Remix.
We are definitely looking forward to getting our hands on Street FIghter IV for an extended period of time.
Well, if you were curious just how successful the App Store has been since its launch, Steve Jobs spilled the beans in an interview published in the Wall Street Journal this morning. First and foremost, the most amazing part is that sales in the App Store hit about $30 million. Now, if you think about that figure and realize that Apple only keeps 30% of it (well, 30% of sales of apps that aren’t their own), that is $9 million for Apple, and $21 million for developers.
Of course, a large percentage of apps downloaded are free. You just know those have to be popular, right? Well, we didn’t get an official breakdown of free app downloads versus paid, but Jobs did say that there have been over 60 million downloads from the App Store. That’s an average of 2 million downloads per day, every day. If you had any doubt that the App Store would be a hit, well, there’s your proof.
While it’s not quite the iPhone 2.1 firmware that we are patiently waiting for, Apple has released the iPhone 2.0.1 firmware update earlier this evening. As you can see in the image above, all Apple is telling us is that this release is all about “bug fixes” - you won’t find us arguing though, as we mentioned during the week on our Twitter and FriendFeed accounts, our problems got so bad that we had to have the Apple Store hook us up with a brand new iPhone altogether. So, yeah, we aren’t mad at bug fixes.
We’ve already installed the almost 250MB update on our iPhone 3G, and right off the bat, I notice that I am no longer getting the stalled keyboard bug, and also, when I launch NetNewsWire now, it actually works. That’s a first.
Let us know how the new firmware is treating you.
© Gear Live Inc. – User-posted content, unless source is quoted, is licensed under a Creative Commons Public Domain License. Gear Live graphics, logos, designs, page headers, button icons, videos, articles, blogs, forums, scripts and other service names are the trademarks of Gear Live Inc.