Latest Gear Live Videos
BioWare To Produce Nintendo DS Title
Posted by Christopher Sasaki Categories: Corporate News, Nintendo DS, Role Playing Games
Bioware, producer of some of the biggest RPGs to hit the Xbox and the PC, have formed a handheld development group. According to the report, Dan Tudge will be heading up the new group, formerly head of Exile Interactive. A posting on Exile Interactive’s website indicates that the company is being shut down with Tudge leaving.
The full Bioware press release continues below.
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| Exile Interactive
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PopCap teams with Square-Enix to Deliver Casual Games to Japan
Posted by Michael Cardiff Categories: Casual, Corporate News, Internet, PC, Portable/Mobile, Square Enix
Talk about strange bedfellows… Who would’ve thought that one of the most tightly-lipped, hardcore RPG game producers would ever team up with a relatively open-sourced semi-indie casual game developer? Well, that’s exactly what’s happened thanks to a new agreement between Square-Enix and PopCap. Through the agreement, classic PopCap titles including Bejeweled 2, Chuzzle, Insaniquarium and Heavy Weapon will hit the Japanese shores via Square-Enix’s web portal.
Evidently, PopCap feels it needs a Japanese presence to truly penetrate the market. Although with the brisk sales of many recent DS titles, it’s evident that the Japanese have a taste for simple casual games.
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| GamesIndustry.biz
Tingle RPG Impressions
Posted by Christopher Sasaki Categories: Culture, Nintendo DS
The guys at the Game|Life blog over at Wired Magazine were able to get their hands on the freshly released Tingle RPG for the Nintendo DS. The game, roughly translated as Freshly-Picked Tingle’s Rose-Colored Rupee Land, features the Tingle character from the Legend of Zelda series. According to the preview, this could very well be the best RPG to feature as its main character a 35-year-old man in green fairy tights. The gameplay is unique, and there seems to be a decent amount of humor in the game, as one might expect. It is highly unlikely that the game will see a US release, which could be a shame. While the game itself might have too much Japanese use for an import gamer, a localized version might have been just quirky and unique enough to attract a cult following.
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| Game|Life
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