Laptop. iPod. Headphones. Camera. Phone. Wallet. Home keys. Car keys. Moleskine, writing implements, Bluetooth earpiece, DS, games, maybe a spiral notebook or two, possibly even a textbook. And this is all supposed to go into a messenger bag and arrive unharmed and somewhat organized at my destination?
Faced with this issue while packing my regular carryon for a trip last month, I realized something had to change - I needed a better receptacle for all of my junk. After shopping other messengers, slings, totes, and various other bag designs, the best solution was the Burton Women’s Day Hiker 12L. This bag has some serious pockets - plenty of organized space for my phone, various pens and pencils, a fleece-lined pocket for my camera, a clip for my keys, even a separate pocket for my iPod with a cutout to run the headphone cord through. There’s a shovel pocket on the inside of the bag that houses a 13” notebook (although it’s not the most protective pocket on Earth - a sleeve might be a good idea). Two outside board straps make schlepping your sporting board of choice a breeze. Most importantly, the shoulder straps - which are made for women - were comfortable while carrying a heavy load.
The Burton Women’s Day Hiker 12L is available in six colors, including basic black, and retails for $49.95. Just in case you guys get jealous, there’s a men’s version as well.
Valve’s big new gaming pack, The Orange Box, includes a stunning new kind of puzzle game called Portal. Portal is a non-linear puzzle platformer featuring M.C. Escher-like bending of space, and some of the most unique gameplay to hit gaming market in a long time.
Portal features Black Mesa’s newest research competitor- Aperture Sciences - creators of the aperture gun, a device capable of creating space-bending portals between almost any two points in space. It’s hard to describe the gameplay in words so check out Valve’s Portal page and view the trailers to try and wrap your head around it. Click through for Playfeed’s full thoughts on this fresh new gaming experience.
So, we’ve shown you quite a bit as it relates to SCOTTeVEST products in the past. Overall, we’ve been generally impressed with how the company is able to make clothing that is both fashionable and convenient for those of us who carry around way too many gadgets. In this episode of Bleeding Edge TV, we take a look at a couple of SCOTTeVEST Performance Shirts. These shirts draw moisture from your body, as they are made from a special lightweight fabric given the Cool Comfort treatment. As with all SCOTTeVEST products, the shirts feature the Personal Area Network (PAN) that lets you string your cords through the innards of the clothing, rather than having them dangle externally. Take a look at the video, and let us know what you think.
After a couple of frustrating days fighting with a flaw in password entry fields in the newly released iPhone software version 1.1.1, Gear Live has finally gotten the chance to probe the inner depths of the iTunes WiFi Music Store. The new WiFi Music Store brings mobile media impulse buys to the millions of iPhone users all packaged up in the typical Apple fashion: sexy, easy to use, and slick as glass. While my experiences with the WiFi Music Store were not 100% positive it’s definitely off to a stunning start and has great potential. Click through the jump to continue reading the review to learn more about the plusses and minuses of our adventuresome journey through Apple‘s mobile media e-commerce wonder.
The concept of screen capture has been around almost as long as the graphical user interface, but only recently has it truly evolved. OS X has featured the Grab utility for a while which made capturing a screenshot, selection, or single window easy, but once you have the capture, what do you do with it? Plasq solves this problem with Skitch, the evolution (or perhaps revolution) of screen capture to the Mac. The program blew us away when we first got our hands on it, we even wrote a quick post of our Skitch impressions after five minutes of use. Now we have an in-depth review of the Skitch beta, and a chance for you to win one of two Skitch beta invites Gear Live has to offer.
Read More | Skitch by Plasq
Surrounding the release of Apple‘s iPhone there was a flurry excitement surrounding various cases to protect and showcase a consumer’s shiny new obsession. A number of cases including simple cloth slipcovers, protective rubber enclosures, and elaborate leather constructions flooded onto the market, each with different plusses and minuses.
Gear Live has previously reviewed several of the high-end leather cases by Argentinean case manufacturer Vaja, and given our extremely positive experiences in the past, we jumped at the opportunity to check out their new iVolution line of iPhone cases. The iVolution line has a number of different styles of cases and holsters, and we selected the fully-enclosed protection offered by the iVolution Top SP Holster. Click through the jump for the full in-depth review.
We picked up a pair of the new V-Moda Vibe Duos and took them for a spin. The Vibe Duos sound great (almost as good as the Etymotic ER-6s), and feature a microphone for making hands-free calls on the iPhone. They also feature cloth-wrapped cords, durable metal construction, and extended plug (for easy use with the iPhone’s recessed headphone jack) all add up to a stunning package. Check out after the jump for our full review.
A research paper from Electronic Entertainment Design and Research has been released that suggests that games with online support can be crucial to a game’s retail success. Not surprisingly, another way to boost sales is to create a quality game (defined as those with a 90+ score on Metacritic), with these well-reviewed titles outselling the average release well above 5-to-1.
While making good games typically means making good money, naturally, it is a bit surprising to see the report indicate that sales can be doubled by dropping in an online mode. With online games selling twice the number copies that offline titles do, it’s curious to note that over half of games released don’t offer even basic online support.
Read More | Ars Technica
So, let’s cut to the chase - the reason that Apple slashed the price of the iPhone by 33% at the September 5 Apple Event was because Steve Jobs and company felt that was the best way to bring the device to the mainstream phone buyer. Everyone I know who owns an iPhone is someone who is an early adopter of consumer electronics. People who buy Apple products the moment they are available, people who refresh their RSS readers a few times an hour (or more), and people who scour sites like Gear Live for news multiple times a day. The only person I knew who owned an iPhone who didn’t fit the mold was my wife, Monica. I figured I would have her review the iPhone from her perspective - that being someone who couldn’t care less about technology, gadgets, the Internet, or anything that involves something that has to be charged or plugged in to a wall. This, dear friends, is a review of the iPhone from someone who is completely satisfied with the free crappy phone you get when you sign up for any standard cell phone plan.
Do note that the video was recorded prior to the iPhone price drop, so keep that in mind.
The reviews have been coming in for a week now, and they have been phenomenal. Consider that according to GameRankings.com, BioShock is the 4th best game of all time. On Metacritic, BioShock has received more perfect 100 scores than even The Legend of Zelda: Ocarina of Time, usually the game cited as the best of all time. Clearly, 2K‘s Mature-rated, failed utopia FPS is a critical smash hit.
Perhaps then there is little need for another glowing review of the game. Except this is not a glowing review in the strictest sense, because BioShock is not exactly the masterpiece of perfection indicated by these scores. Instead, BioShock is a wonderful game that happens to draw to light the inadequacies of the way games are typically reviewed and the inherent inconsistencies of how games are judged.