Ever wonder what goes on behind the scenes at your favorite video game companies? For my August Ford #FiestaMovement Gaming mission, I visited Turn 10 Studios, maker of the Forza Motorspot racing games to get a look. I starred in a behind-the-scenes documentary that focuses on Turn 10 and the upcoming release of Forza Motorsport 5 for Xbox One, and in my mission video, I give you a look at that whole process.
You'll see me on set, cameras and microphones in my face. You'll see me in makeup, getting my head powdered. You'll also see me race again the best Forza Motorsport player at Turn 10 in a moving chair with 3 HD displays in front of me. Intense, right?
I also talk with Dan Greenwalt, the main man at Turn 10, about what makes a great Forza player, and I take Gabriel Garcia, the man in charge of building the in-game vehicles and making them look amazing, on a joy ride in the 2014 Ford Fiesta ST.
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The world of racing may be getting a facelift, if Nissan gets its way. Nissan has developed the DeltaWing and set its sights on Le Mans. It'll will be entering the DeltaWing into the 24-hour race, not as a traditional racer, but as a demonstrator. Nissan will be showing off what racing could look like in the future.
The beauty in this futuristic design is that its half the weight of a traditional Le Mans racer and has half the aerodynamic drag as traditional racers as well. Though it’s a funky design, we like seeing companies thinking outside the box and innovating on traditional schematics.
Alongside the Le Mans debut, Nissan will be releasing a barrage of YouTube videos showing off different aspects of the racer. Here is the first of many tests the DeltaWing will be put through. Enjoy the “Wind Tunnel” clip after the jump.
Drag racing seems like a simple sport, but that’s far from the truth. Sure, you hit the right pedal as hard as you can and hope to cross the quarter-mile before your opponent does, but there's more to it than that. The fact is that at any given moment the world of drag racing can turn into a one-vehicle-demolition-derby bent on self-destruction.
Here’s a clip rarely seen from both angles of cockpit and sidelines view. Watch as the 1968 Camaro gets ready to launch, only to have its left axle disintegrate followed by the tire tearing the left-rear-quarter panel to shreds.
Nintendo announced Mario Kart 3DS during its E3 2011 keynote. Nintendo of America President Reggie Fils-Aime took the stage to announce a cluster of upcoming Nintendo 3DS titles aimed at their core audience. Mario Kart 3DS features 3D graphics, and sets itself apart with the ability for gamers to trick out their karts. This one will be available for the 2011 holiday season.
Video games have pushed the boundaries between fantasy and reality since their creation. Each year a game comes along that suceeds in blurring these lines even further - Grand Turismo 5 is one such game. The creators of GT5 even put together a side by side comparison of the actual Nürburgring track and the video game version, and the results are stunning. Check out the comparison video after the jump.
Read More | YouTube
Gran Turismo 5 attempts in-game car damage for the first time. The results? Well, lets just say that they didn’t attempt this earlier for a reason. Hopefully they’ll get it right by the time the game comes out. Have a look for yourself after the jump and let us know what you think!
Read More | Photobucket
Starting this Thrusday, May 14th, the PlayStation Store will have an exclusive vechicle livery pack available to download every week during the next 8 weeks for the off-road racing game, MotorStorm. These free liveries will features new paint jobs for three vehicles, and the full set will give MotorStorm: Pacific Rift players a cutting-edge new look for every single vehicle class in the game: Mudpluggers, Quad Bikes, Monster Trucks, Rally Cars and more.
Update? Yup, that too. Game Update #2 was just released, and provides a number of useful fixes and updates for MotorStorm Pacific Rift. These include:
- Sugar Rush short-cut removed – The short-cut to the left of the “keep right” arrows going into the sugar field was not intentionally included and has been removed
- Sugar Rush respawn point fixed – Crashing at a certain point on the track no longer respawns the vehicle in a generous position
- Inclusion of Microbadges
Read More | Playstation.Blog
Okay, so we’ve been graced with a copy of Mario Kart Wii a few days early by Nintendo themselves. We’ve played the game a bit, and will be will be reporting back with our initial thoughts, but for now, we wanted to hit you with an unboxing gallery. We have a bunch of images of the Wii Wheel for you to take a gander at, as well as the box, game disc, and the like. Just a little something to tide you over until Sunday. Go ahead and click on over to our Mario Kart Wii gallery for the images.
Gallery: Mario Kart Wii unboxing gallery
Nintendo‘s popular arcadey racing game, Mario Kart is inevitably coming to the Wii. When it does, a blurb clipped from the Official Nintendo Magazine UK says it will support 16 players in the popular battle mode.
Mario Kart DS solidified the WiFi features of the handheld unit and it’s quite possible that the Wii version is being positioned to do the same.
As with earlier versions the Wii Mario Kart will include updated versions of older tracks (in this case Wii translations of DS tracks) as well as all new racing locations. Mario Kart for the Wii is scheduled to be released next spring.
Tom Bramwell has a preview for the upcoming Burnout Paradise that is surprisingly thoughtful and critically considered as far as previews go. He discusses the challenges faced by Criterion Games in re-inventing a popular series practically from the ground up and asks some pertinent questions where they ought to be asked. For example, when the topic of the Crash mode comes up and Criterion mentions that they have scrapped the original concept of the popular mode, Bramwell presses the point, getting Criterion rep Matt Webster to confess they don’t yet know exactly how it will all work out:
Asked whether they’re opting for a Burnout 3 approach of trying to manoeuvre the car in slow motion between power-ups and Crashbreakers, or a Burnout Revenge “golf swing” of perfect start and target cars, Webster admits it’s not all there yet. “We’re still throwing ideas around. I think we’ll be talking about it more in the coming weeks.”
The preview isn’t about sticking it to the Burnout devs, though, it reads more like a fan of the series seeing drastic changes and slowly coming to the realization that if executed properly, these could make for a remarkable game. Among the more exciting aspects of Criterion’s open-world approach to Burnout is the focus on seamless online play that works the way most gamers prefer, by putting the folks in your Friends list first.
Read More | Eurogamer
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