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Bleeding Edge TV 315: Zune HD hands-on Interface Preview

We were able to spend some quality time with the a couple of days ago, and we put together this video walkthrough of the interface on the device. Unfortunately, we weren’t connected to Wi-Fi, so we weren;t able to show web browsing, downloading from the Marketplace, or Social, but this gives you a really good idea of what to expect when you get pick up your Zune HD (available for pre-order now) come September 15th.

Our favorite feature? I’ll probably be using the pinned items on the side quite a bit, especially for the recently synched stuff. Quick access to things like that have been much needed on touch devices. A runner up would have to be the quick scroll in the music browser. Again, it saves you on just quickly swiping a bunch of times, hoping to get to the right spot.

All in all, we’re impressed. Of course, we will have a full Zune HD review when we get our own device. For now, be sure to read up on everything we know about the Zune HD.


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Preview: The Walking Dead #64

Posted by Robin Paulson Categories: Reviews, Image Comics

The Walking Dead #64Image Comics released a five-page preview (which can be seen after the jump) of Robert Kirkman’s upcoming The Walking Dead #64.

The issue, which hits your local comic book store next Wednesday, is the third part of the five-issue “Fear the Hunters” arc. Last issue left us with a chilling image of a helpless Dale surrounded by the merciless hunters.

From the looks of the preview, Robert Kirkman masterfully delivers readers the disturbing dialogue perfectly in tune with Charlie Adlard’s gruesome images. While I have lamented about my dislike of the last couple issues, the preview alone has satisfied my insatiable craving for a nice twist.

Read More | Comic Book Resources

Video: Zune HD interface, hands-on

Our friends over at Giz got a nice hands-on look at the (which we happen to be giving away in our Zune HD contest), and have even got a quick interface tour on video. It’s only about a minute-and-a-half long, so don’t expect it to go too in-depth or anything, but it certainly shows how fast and responsive the Zune HD interface is, in comparison to that of the or . Seriously, check out how fast the images respond to the accelerometer. We can’t wait for this thing to launch.

Read More | Gizmodo

inFAMOUS Preview, impressions, and screenshots

Sucker Punch invited us to step in the world of their new game —and that we did. In the ever so trendy Capital Hill, we entered a venue full of TVs with playable demos, food and drinks. For a couple of minutes I was captivated by the concept art displayed on the walls, but then was reminded that there was work to be done. After some chatter, it was time to introduce the main attraction.

So what is inFAMOUS? inFAMOUS is an exclusive title for the PLAYSTATION 3 due out May 26th. The game follows Cole McGrath, a man affected by the massive explosion that left Empire City in complete devastation. Cole not only survived the catastrophe, but now has developed electricity-based powers that allow him to use electricity to his advantage. He can suck up energy from street lights or vehicles and even shoot bolts of lighting from his hands. How he uses that power, however, is up to you. But with great power, comes great responsibility. All of the actions your character takes have an impact on Empire City. You can either help restore the city or keep it in a state of chaos. Helping innocent people will increase your good karma, where as killing them or using their energy for power will increase your evil karma.

Gallery: inFAMOUS Preview, impressions, and screenshots


GDC 2009: Hands-On with America’s Army 3

Americas Army 3

Anyone familiar with military gaming (or anyone as cheap as I am) already knows about America’s Army, the PC developed by the United States military as an outreach program for the young’uns. It’s paid for by the guv’mint and completely free of charge to anybody who wants to play it (as any good PR campaign would be), and the folks behind the game let me get some hands-on time with the newest incarnation, America’s Army 3, at in San Francisco. Hit the jump for some of the things you can expect from the world’s most realistic military shooter.

 


A Problem with Previews

Posted by Jonas Hinckley Categories: Editorials, Image Comics

Invincible and Atom Eve

I’m going to assume that anybody taking the time to read about comics online is familiar with Previews, that strange hybrid of retailer catalog and consumer buying guide (and major publisher propaganda piece) put out on a monthly basis that contains the full range of items filling your local comic shop’s shelves.

I use Previews sort of like I used to use TV Guide back in the day when that was just a weekly pamphlet: it allows me to more or less keep tabs on the goings-on of hundreds of series without having to either purchase or read every single thing that comes out, which is way beyond my budgetary means.

But in order for this to work for me—and, I’d say, for retailers looking to gauge interest in a title—both the art and the copy for each solicit really has to grab you. And this is my current quibble… which is probably less with Previews than it is with whoever’s handling copy for Image Comics, but details, shmetails. Accompanying the cover of issue 58 of Invincible is the following text:

Read More | Previews

Burnout Paradise Gets Previewed

Burnout Paradise Screenshot

Tom Bramwell has a preview for the upcoming that is surprisingly thoughtful and critically considered as far as previews go. He discusses the challenges faced by in re-inventing a popular series practically from the ground up and asks some pertinent questions where they ought to be asked. For example, when the topic of the Crash mode comes up and Criterion mentions that they have scrapped the original concept of the popular mode, Bramwell presses the point, getting Criterion rep Matt Webster to confess they don’t yet know exactly how it will all work out:

Asked whether they’re opting for a Burnout 3 approach of trying to manoeuvre the car in slow motion between power-ups and Crashbreakers, or a Burnout Revenge “golf swing” of perfect start and target cars, Webster admits it’s not all there yet. “We’re still throwing ideas around. I think we’ll be talking about it more in the coming weeks.”

The preview isn’t about sticking it to the Burnout devs, though, it reads more like a fan of the series seeing drastic changes and slowly coming to the realization that if executed properly, these could make for a remarkable game. Among the more exciting aspects of Criterion’s open-world approach to Burnout is the focus on seamless online play that works the way most gamers prefer, by putting the folks in your Friends list first.

Burnout Paradise is scheduled to hit shelves early next year for and .

Read More | Eurogamer

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