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Pokemon Diamond And Pearl, Nintendo DS Top Japanese Sales Charts

Pokemon DiamondThe guys at the NeoGAF forums have translated Media Create’s sales numbers for the week ending 10/1. As expected, Pokemon Diamond and Pearl dominated the software chart. Diamond sold slightly better than Pearl. The two combined to sell 1,588,734 units over four days. Three PS2 titles made the top ten, including the latest in the .hack series, and Minna no Tennis. The rest were pretty much the standard stock list of DS titles gamers are used to seeing on the list.

On the hardware side, Nintendo moved 274,389 DS Lite consoles, trouncing the rest of the pack. The Playstation 2 came in second with 31,992 units sold, and the Xbox 360 nearly doubled sales to 2,195; The release of Dead Rising probably contributed to this.

Read More | NeoGAF

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Mod Chip Resellers To Pay $9 Million

Mod ChipThe Entertainment Software Association (ESA) has reported that $9 million in damages has been awarded against Divineo and other defendants for DMCA violations. The violations included the trafficking of mod chips and the sales of the HDLoader software package, which allowed users to copy and play Playstation 2 games from a hard drive. According to reports on Gamasutra, Judge Claudia Wilken of the U.S. District Court awarded $3,750,200 in damages against Divineo, Inc. and Canadian resident Frederic Legault. The judge also awarded $5,791,400 in damages against Divineo UK, Divineo SARL, and French resident Max Louarn.

Read More | Gamasutra

Xploder HDTV Player For Playstation 2 Preview

Xploder HDTVA while back, “video game enhancement” company Xplodr created a stir by announcing a product that promised to unlock the available HDTV modes in the PS2 through their Xploder HDTV Player. The product promised to allow users to run their existing PS2 games in 480p, 576p, 720p, and 1080i, and many gamers wondered if Xploder could deliver what they promised. Now, Computer And Video Games magazine has previewed the device, and at least playing OutRun 2006: Coast 2 Coast seemed to work as promised, with no drop in frame rates. Now, the software still has not been tested in the wild with the wide spectrum of Playstation 2 games available. Whether the scaled up resolutions impacts the framing of the games or exposes texture flaws is not clear. Xploder disclaims their product slightly, saying that not all games will work, but the product does seem to be a relatively cheap way for PS2 owners to improve their visuals on their HDTV sets.

Read More | Computer And Videogames

PS2 Sees Price Drop In Japan

Posted by Christopher Sasaki Categories: PlayStation 2

Playstation 2 Slim As of September 15, the price of the Playstation 2 in Japan will be dropping from 19980 Yen to 16000 Yen. The 16000 Yen price brings the console more in line with the pricing in other territories, and may be aimed at helping move more PS2 consoles in Japan ahead of the anticipated Playstation 3 release. Price drops have now been announced in both the European and Japanese territories. The price drop will happen a week before this year’s Tokyo Game Show, and may be the first in a series of announcements leading up to this convention.

Read More | Game Watch

Why PS2 Succeeded, and Why PS3 Will Fail

Posted by Rob Stevens Categories: Editorial, Features, Video Games

PS3

The Sony PlayStation 2 had a lot of things going for it when it launched in October of 2000. It would launch more than a year before Nintendo’s GameCube console, a head start that proved to extend the lifespan of the console far longer than the usual five years. Normally, launching a game console outside of that five-year cycle spelled disaster (just ask Sega), Sony managed to make it work, but it wasn’t by virtue of their games. The launch lineup for the PS2 was laughable, and would not improve for the majority of that first year. No, the PS2 sold for one reason and one reason only: including DVD movie playback cheaper than a dedicated DVD player.

At the time of the PS2 launch, a home DVD player retailed for about $399. Sony was selling the PS2 for $299, taking a significant loss on the hardware and expecting to make it up on software sales (often described as the standard game industry model, despite Nintendo not following that model themselves). For the first year, Sony was taking an absolute bath on the PS2 hardware, since the initial software selection was pitiful, yet the installed user base for the machine would pay dividends in the years to come, allowing Sony to secure many exclusives.

Click to continue reading Why PS2 Succeeded, and Why PS3 Will Fail


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