The upcoming Shadowrun has two price points on two different systems. That’s not all that unusual in itself – we’re used to seeing PlayStation 2 versions of games cost less than those on Xbox 360 or PlayStation 3. But when a game is seeing a simultaneous release on Xbox 360 and PC, and being put in a position to be the flagship cross-platform title, why are Xbox 360 owners paying $60 when the game is only $50 on PC?
Newsweek’s N’Gai Croal hunted down Microsoft Game Studios corporate vice president Shane Kim to get an answer.
The $59.99 for Xbox 360 and $49.99 for Windows Vista price points are our standard pricing for each platform. This pricing structure is not uncommon in the multiplayer-only first-person shooter genre, as numerous titles have seen success at this price point and gaming model. I think it’s premature to speak to pricing for all future projects, but as of now this is our pricing structure for our marquee titles like Shadowrun. Additionally, MGS has the same development costs as other developers and publishers out there. One advantage other publishers have that we do not is that they can leverage their marketing and development costs over all platforms, while we are focused on Windows and Xbox 360 as a first party publisher.
That still doesn’t quite answer the question; is it impossible to deviate from the standard pricing scheme? This is the first real Xbox 360/PC cross-platform release, so the standard pricing being referred to is nonsensical. And that’s not to mention, of course, the fact that much of the public is in upheaval over the price already – given that there is no single player and a limited number of maps, paying a “standard” price isn’t what gamers want. The studio manager of Shadowrun developer FASA Studios, Mitch Gitelman has frequently retorted that the game offers an innovative experience that adds “verbs” to the FPS experience. We’ll just have to wait and see how gamers vote with their wallets when the game is released on May 29.
Read More | Level Up
Guild Wars has been a tremendous success since its inception into the realm of online RPGs several years ago. It has spawned two campaigns in addition to the original, but it was recently announced that future GW campaigns were being canned. In their place would be the first expansion in the series, as well as a full-blown sequel. The expansion – titled Eye of the North – will be unlike the previous releases in that it will require you to own at least one Guild Wars title to play.
Today, gamers have the opportunity to take part in a chat with NC Soft, the developers of Guild Wars. Starting at 4:00 p.m. Pacific / 7 p.m. Eastern on May 11, GameSpy Arcade will be home to an NC Soft chat session. You’ll have to head to the GameSpy Arcade LiveWire lobby for the exclusive event about “upcoming developments” in the franchise.
I’m personally a huge fan of Guild Wars, so I’ll be in attendance. The game’s focus on strategy, as opposed to number of hours played, make it attractive to a whole lot of people. And with NC Soft’s promise that future Guild Wars games will continue to be free to play, the MMORPG world and its subscription fees better be worried. ‘sup, World of Warcraft?
Read More | GameSpy Arcade
The latest issue of Games for Windows Magazine has revealed all the details pertaining to the subscription service Hellgate: London will be sporting. Luckily, previous statements proved to be true as online multiplayer will be free for all players. Beyond that, there are some perks that may warrant paying the monthly fee of $9.95 to become an ‘Elite’ player, but casual players should find the free game to suffice. If Hellgate turns out to be anything like Diablo, it’s going to suck in a lot of unsuspecting people and get them to fork over that subscription fee.
Okay, we have been hearing a lot about dual core and quad core processors coming out of both the Intel and AMD camps. Now that Apple has released the Octo-core Mac Pro, people are wondering about the benefit of having all these cores at their disposal. In this video, we speak with AMD about what they believe is the fundamental difference between the way they do Quad Core chips as opposed to the way Intel does it. Check out the video to see how AMD feels quad core computing should be done.
While hanging out in the AMD Performance Lab, Pat Moorhead sat down with us to give us a head to head look at a basic Intel G965 chipset up against the AMD 690 series chipset, focusing on gaming performance. These are the off-the-shelf computers you would buy at low cost for $500-800 or so, using integrated graphics chips. You gotta see this side-by-side comparison to see just how amazing the results of the AMD-ATi merger are.
We were able to get a first-hand look at the new AMD LIVE! Digital Home Cinema concept while hanging out with the AMD crew. For those who may have missed it at CES, the AMD LIVE! Home Cinema is pretty much a specialized HTPC that aims to replace just about everything in your entertainment center, save for game consoles. It can run Linux or Windows Media Center, and is even a digital cable tuner that is CableCARD compatible. Powered by an AMD Athlon 64 X2 dual-core processor, it aims to provide an immersive theater-quality media experience with high-definition video, integrated 100 watt per channel surround sound audio and Internet capability, all in a device fit for your entertainment center. Check the video for a full walk-through.
Capcom today announced that the latest game in their action series, Devil May Cry 4 would no longer be a PlayStation 3 exclusive. The company today announced that the PlayStation 3 and Xbox 360 versions of the game will ship simultaneously, with a PC version coming later. The Capcom press release states that each version will be developed specifically to take advantage of each platform’s hardware, but doesn’t list how the feature sets will change. No specific ship date for Japan or America was announced. With this announcement, though, Sony loses yet another exclusive title for the platform. Part of the issue may be the fact that the PlayStation 3 hasn’t yet achieved critical mass for developers; without many consoles sold, it may be hard to justify platform-exclusivity. The larger issue may be that next-generation development costs may simply be too great for third party A-list titles to stay on one platform. Still, this has to be a hard hit for the PlayStation 3.
Read More | Capcom
Seems everyone wants to get into the business of streaming content both from the Internet and from your home network, to your television. Of course, we are of the opinion that in as little as ten years time, this will be the way most television entertainment is consumed in the first place, so it only makes sense that companies start getting on the ball now. AMD recently gave us a look and demo of their Active TV softwawre. This aims to bridge the gap between video and other content found on your home computer, along with that found on the Internet.
Since aquiring ATi and merging their products and brand into their own, AMD has seen quite a bit of change over the past six months. We talk to Pete Hayes, AMD’s VP of Advertising & Brand Strategy, to first and foremost find out what exactly that title means. Once we get past that, Pete talks about what has changed at AMD, and what the future holds for the company.
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