It took several years but the marketability of the popular console series Guitar Hero couldn’t go unnoticed by the PC side of gaming for very long and today Aspyr Media announced that it will be bringing Activision‘s Guitar Hero III to PC and Mac in time for the holiday season.
Dusty Welch, head of publishing at Red Octane, said in a statement to GameDaily BIZ: “Providing the option for our fans to play Guitar Hero at their desk or on a laptop on the go is incredibly exciting, and we’re thrilled to now offer the ability to rock out literally anywhere and everywhere.”
The PC version will ship with a USB guitar controller based on an as-yet unannounced Gibson model. Aspyr is planning on offering some type of download service but declined to reveal any specific details of how that would be handled saying, “We hope to have a very exciting announcement soon.” At this stage Aspyr is still conducting compatibility tests and hasn’t solidified the system requirements but stressed that they were aiming to make the game accessible to the widest audience possible.
Splash Damage, developer for the upcoming multiplayer shooter Enemy Territory: Quake Wars based on the Quake property, announced that it will be releasing a PC demo of the game on Monday, September 10th in anticipation of the game’s October 2nd release in North America.
Quake Wars was originally slated to be released in 2006 but was pushed back to allow for more testing and polish. The game is a team-oriented multiplayer skirmish game that takes place prior to Quake II in the game’s chronology and features objective-based missions, vehicles and full bot support for solo play.
Enemy Territory: Quake Wars is due in Europe and Australia September 28th.
Read More | Gaming Today
While the video looks nice and showcases some of the game’s more intriguing facets, even more intriguing is the announcement that the game is now slated to be a PS3 exclusive. Originally haze was to be a timed exclusive, hitting the PlayStation 3 first and then coming later to the Xbox 360 and PC. Now it seems that developer Free Radical is only working on the PS3 version, although Ubisoft isn’t conting those version out completely, saying only, “The official statement on PC and Xbox 360 is that these platforms are not confirmed.”
Read More | GameSpot
The reviews have been coming in for a week now, and they have been phenomenal. Consider that according to GameRankings.com, BioShock is the 4th best game of all time. On Metacritic, BioShock has received more perfect 100 scores than even The Legend of Zelda: Ocarina of Time, usually the game cited as the best of all time. Clearly, 2K‘s Mature-rated, failed utopia FPS is a critical smash hit.
Perhaps then there is little need for another glowing review of the game. Except this is not a glowing review in the strictest sense, because BioShock is not exactly the masterpiece of perfection indicated by these scores. Instead, BioShock is a wonderful game that happens to draw to light the inadequacies of the way games are typically reviewed and the inherent inconsistencies of how games are judged.
Excellent news for fans of point-and-click adventure games: Gray Matter, the newest game series from Jane Jensen, creator of the popular Gabreil Knight PC adventure game series, will see its first installment show up in playable form at the Leipzig Games Convention later this week. Jensen describes Gray Matter as a “paranormal/investigative series…updated to be more unique and cutting-edge, dealing with Matrix-like questions about the nature of reality… the power and potential of the human mind.”
Of special note is Jensen’s decision to design the game in 2D. She explains, “For an adventure game, you want atmosphere. Moving the camera is not only unnecessary, but [also] a real detriment for many people. Studies have shown that women and older people don’t like moving a camera in 3D, and these demographics are an important part of our audience.”
Perhaps the pure adventure game isn’t quite dead. The first chapter of Gray Matter, currently subtitled Such Stuff As Dreams Are Made Of, is scheduled for a first quarter 2008 release, courtesy of publisher dtp.
Read More | 1UP
Timed to sync with the start of PAX and Leipzig, Sierra will release a rather full-featured demo of their upcoming real-time “action” strategy game World in Conflict on Friday containing demos of both the single-player mode via a tutorial, plus one mission as well as multiplayer supporting 16 players. There will be one multiplayer map available to all demo-downloaders that can also be played in solo skirmish mode and a second map playable only by those who pre-order the game. World in Conflict is designed to incorporate first-person shooter elements like speed into the RTS genre and by design requires no resource management. The game is due out September 18th.
In other demo-related news, the PC version of the BioShock demo that Xbox Live users have been enjoying since last week is out in time for the full retail release of the game. Any PC users on the fence about this game can check out the first half hour or so of the game and most likely put it down only long enough to run to the store and buy the full copy.
Read More | 1Up
With Halo 3 just a month away, its promotion and hype engines are running at an almost deafening volume. The buzz has been so loud that Bioshock, an Xbox 360 and PC shooter set amidst the ruins of a rapidly declining utopia, snuck up on us more or less under the radar. Now that it’s here, though, it looks like a sure winner, featuring a compelling story, unmatched graphics, and a fantastic overall experience.
Bioshock takes place in the underwater colony known as Rapture. Built as a haven for the best and the brightest members of society, Rapture has become a cesspool of insane former virtuosos who are all hopelessly addicted to a DNA-altering drug called Adam. Apparently not satisfied with their natural gifts, the denizens of Rapture used Adam to supercharge their intellects and multiply their talents. Unfortunately, everyone became dependent on the substance, and if one doesn’t get enough, he loses his mind and his face falls off. Sounds quaint, doesn’t it? As your character explores Rapture, he’ll run across a variety of violent junkies called splicers, as well as enormous armored supersoldiers called Big Daddies. While standard weaponry can hold off splicers, fighting Big Daddies is a strategic affair. Attempting a frontal assault is suicide, so your character needs to get smart and use the supernatural powers granted by Adam to take them down. Yep, you’re using Adam, too. Are you going to end up a hopeless, addicted mess like everyone else? Who knows, but the engrossing storyline has a fair share of twists that could lead you anywhere.
Bioshock hits stores everywhere tomorrow, so be ready. It looks to be one of the season’s best buys.
Read More | GamePro
After an avalanche of press following its showing at E3, Bethesda is now soliciting questions from the community. In theory they’ll accept and answer questions about any of their properties but it seems pretty obvious from the comments so far that the main point of interest is Fallout 3.
With so much skepticism from the old school Fallout fans over the direction Bethesda is headed and the casual dismissal of those concerns that most of the mainstream gaming press has displayed, this could be a good chance for the developers to clarify some of the hows and whys diehards have been losing sleep over since the game was announced.
Age of Conan: Hyborian Adventures, Funcom’s highly anticipated PC/Xbox 360 online RPG, is bowing out of the crowded Fall ‘07 release window. Based on the press release, it sounds like given the scale of the game, the development team just needed more time to polish and perfect the experience.
“We naturally regret that we have to push back ‘Age of Conan’. However, after careful consideration, and analysis of recent Beta feedback, we believe that the new release date is in the best interest of the gamers, our company and our owners,” said Trond Arne Aas, CEO of Funcom.
You have to respect a developer that delays a game to make it better, and doesn’t just shove it out the door for the sake of the company’s shareholders. At any rate, MMO players can now look forward to slashing their way through the world and characters of Robert E. Howard on March 25th, 2008.
Read More | Kotaku
With Call of Duty 4, series creator Infinity Ward is determined to change a lot of things. Aside from the obvious temporal leap forward from World War II to the present, the game is set to provide us with a pretty unique multiplayer offering. Imagine a game that offers a variety of character and equipment upgrades as you gain combat experience. Sounds like an RPG, doesn’t it? In fact, what we have here is a unique blend of shooter and RPG elements that gives players the chance to create a custom supersoldier as they improve.
Although Call of Duty 4 is still a shooter like many others, its multiplayer modes are slated to include a bevy of opportunites to earn skill points. These points may be earned via straight kills, assists, or headshots, as well as by more unorthodox means such as by killing a foe through a wall or even taking a dive off a building. These points will lead to promotions through the military ranks and the availability of new weapons, more powerful ammo, or unique tactical advantages. For example, you may be able to automatically drop a live grenade at your feet whenever you’re killed. In order to keep players from getting too powerful, some of the more devastating upgrades will feature drawbacks designed to level the field somewhat. This level of customization looks like an exciting new direction for the genre that should allow each player to build a character suited to his or her own style. Combined with a variety of new maps and gameplay modes, Call of Duty 4 could be a winner with tons of variety. We can expect a playable beta version later this month, and the game itself is scheduled for a November release. Keep an eye out for it!
Read More | Gamespot