Paris is one of the trend-setting cities of the world when it comes to fashion and delicious food. However, when it comes to personal transportation, like all metropolitan cities in Europe, it's better to walk than drive. However, soon that may all be changing, as Vélib' and Autolib' launched their ride-share programs. Vélib' features over 20,000 bikes, and Autolib' currently features 250 cars and is expected to grow to over 3,000 cars, by next year. The rental prices range from $12-21 an hour. Not a bad alternative to mass transit. Check out the video above to see how it works.
Read More | Autoblog
When looking at this patch of lawn head on, it looks like a sphere just sitting in the middle of the plaza at Paris City Hall. But it isn't. Look at it from the side and you realize that it is just heavily designed grass at an angle. This was designed by Francois Abelanet. It covers 1500 square meters and took 90 gardeners five days to put together.
Read More | Paris Website
"They jeered and shook on the bars, and they reached through the bars, trying to grab Marsha, like Zombies in George Romero’s Night Of The Living Dead."
That's Don McGregor, who wrote acclaimed comics for Marvel and spearheaded the creator-owned comics movement, writing about a European trip of his in the late 1970s.
I haven't seen or talked to Don in quite a while, and I doubt he would remember me. He was a friend of several different friends of mine and when I lived on the East Coast, we bumped into each other a lot over a two or three-year period.
He was a ball of energy – and one of the first guys to explain to me how the business of comics actually worked and why owning and controlling the rights to your own creations was essential.
Go ahead and write the Batman fill-in if you want, it is what it is. But if you're going to create Sabre or Detectives, Inc., you're going to want - and deserve - a better deal. I'm paraphrasing, but that's the gist of several conversations.
It’s no secret that I am a big supporter of Pandemic Studios’ The Saboteur. Earlier this year, I was exposed to the game in its early development stage and even then—It looked extremely promising. The Saboteur is the story of a car racer in Nazi-occupied Paris looking for revenge. Now, I know what you are thinking, “Not another World War II game!” However, The Saboteur offers you an intimate experience with the characters, while World War II is only the backdrop of the story. In previous interviews, I have been able to get a little more background information of the game, if only to get a glimpse of what this world looks like. Recently, I was able to sit and chat with the Lead Designer of The Saboteur, Tom French, and find out some more background information of the game and what it has to offer us.
Tom, tell us a bit about your background.
My first game at Pandemic was Mercenaries, which was my first job as a designer. I have been in the videogame industry for about 12 years and most of my history was at Blackout Studios. I worked a little bit on Fallout, and a lot on Fallout 2, and I worked on some prototype that got canceled before they shut down.
Pandemic Studios gave us a look at The Saboteur, their upcoming action title that paints us the picture of a Nazi-occupied Paris through the eyes of race car driver, Sean Devlin. As our leading Irish man starts off on a mission to get revenge, you will be able to explore the city of Paris in all its open-world goodness and get the job done. Want fighting, climbing to roof tops, derailing trains or an arsenal of weapons? The Saboteur has that – and that is just the tip of the iceberg.
The Saboteur runs on the Odin engine, which was built specifically for the game from the ground up and dying to show you what it can do. These screenshots are only a sample of some of the great graphics and art styles this game will deliver, check them out in The Saboteur screenshot gallery.
Read More | The Saboteur screenshot gallery