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E3 2007: Preview: Hellgate: London

Hellgate: London Logo

Here’s a quick rundown of what we learned about Hellgate: London as I got a tour of a few levels with Tyler Thompson, Flagship Studio’s director of technology.

Platform: PC

Release date: Still shooting for summer 2007 - which, let’s face it, is right now. According to Tyler, “We’re still working for that. If it takes a little bit longer, then we’ll let it take a little bit longer.” In industry speak that means, “If you don’t see it by August, you’ll see it for the holidays.”

Look: Flagship Studios, at its top levels, is populated by ex-Blizzard brains, including Diablo creators Erich Schaefer and David Brevik (and don’t forget Bill Roper, who played an integral role in the Warcraft, Starcraft and Diablo series). So, think Diablo, but much, much better looking. Tyler told me that the game is in the alpha stage. I’m used to seeing games in alpha looking a bit rough around the edges. This game was, in the levels he toured me, free of jaggies and visual glitches. The word that comes to mind is “shiny.” I found it to be very reminiscent of Diablo in look and feel. Of course, bear in mind the tour was guided, which means I only got to see the best looking areas.

The biggest improvement in look, and, ultimately, playability, is the improved camera from Diablo 2. Gone is the fixed, third-person isometric camera in favor of 360-degree, fully rotational viewing.


More after the break.


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Bleeding Edge TV 169: AMD Explains How Quad Core Chips Should Be Made

Okay, we have been hearing a lot about dual core and quad core processors coming out of both the and camps. Now that has released the Octo-core Mac Pro, people are wondering about the benefit of having all these cores at their disposal. In this video, we speak with AMD about what they believe is the fundamental difference between the way they do Quad Core chips as opposed to the way Intel does it. Check out the video to see how AMD feels quad core computing should be done.


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