As we mentioned earlier, Microsoft has decided to do an about-face, now offering the Xbox One without Kinect for $399. The move continues Microsoft's seemingly cowardly backtracking trend that it's been doing with the Xbox One for about a year now. While many see this simply as a price drop and a way to get the Xbox One without an accessory that they may now want, for all intents and purposes, this kills Kinect dead. Right where it stands.
Allow me to explain. When the original Kinect launched for the Xbox 360, there was a lot of hype and excitement surrounding its release. For the first time, you could use your body as the controller for a new type of gaming experience. It was cool, and about as novel as the original Wii. It was a toy and a gimmick, and soon many folks stopped playing Kinect games, and none really took off at retail. However, Microsoft was getting good data and feedback for what we realized the "real" Kinect would be. The one that launched with the next Microsoft console.
One of the software engineers for Sony’s PlayStation Move, Anton Mikhailov, soke with EuroGamer on the topic of Kinect’s upcoming Star Wars game. "There's no way Kinect can do a good light saber game. Just never,” said Mikhailov.
Mikhailov then went on to brag about how a Move-compatible Star Wars game would be “damn better than Kinect’s,” even though no such game for Move has been announced.
“Technologically it's 100 per cent feasible,” continued Mikhailov on the subject of a Move Star Wars game. "We can overlay objects over the controller in AR. You've seen that in Start the Party, and swords are a really popular one. The fidelity is certainly there to do all sorts of Star Wars kid-style action. You can very well do the light saber."
As if comparing a game in development to a theoretical game wasn’t bold enough, Mikhailov then questioned the integrity of the Kinect Star Wars demo: "I've seen the demo but it's so scripted, and wasn't it like, faked?”
Kinect’s outspoken guru Kudo Tsunoda was reportedly last seen lobbying Nintendo for the right to make the Move-Kinect rivalry “on like Donkey Kong”.
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Check out the video above which features further info on the Kinect Munich art installation used by a company called Seeper at the launch of the Xbox 360 motion sensor. Get a look at how Seeper put together the large-scale interactive motion control art at the Stachus gate. Nice tie-in to the Kinect product, for sure.
Kinect has been a product that Microsoft has been betting on and hyping for about a year and a half now, ever since revealing Project Natal at E3 2009. The motion sensing gaming peripheral is finally available, and despite some initial concerns, our minds are blown. Kinect definitely feels futuristic once you start playing around with it, but is it worth the $150 price? Read on for our thoughts and Kinect review.
We got our hands on the Kinect sensor for Xbox 360 a day before launch, and we've been putting the motion gaming peripheral through its paces for the past five days now in preparation for our Kinect review. It'll be up later today, but in the meantime, we figured we'd share some unboxing shots of the Kinect unit. It's deceptively larger than it appears to be in product shots--it's a substantial piece of technology. It matches up perfectly with the redesigned Xbox 360 S model that was introduced back at E3 as well. Get a look at all the shots in our Kinect unboxing gallery.
Gallery: Kinect sensor unboxing gallery
Looks like anyone who was hoping that Kinect would sell for a somewhat reasonable price may be a bit disappointed. After Gamestop priced Kinect at $149, and then took it down, we figured it may have been just a placeholder error. However, today, we also have evidence of Amazon, Wal-Mart, and Best Buy all pricing the upcoming wireless gaming peripheral for the Xbox 360 at the same $149 price point. Seriously, you can buy a brand new Xbox 360 Arcade console for that price today, so that is one expensive add-on. See for yourself:
Now we just play the waiting game for official word from Microsoft.
Long-tenured UK TV host Jonathan Ross was able to give the upcoming Xbox 360 motion gaming add-on, Project Natal, a try. Aside from the hint of jealousy he left us all with, he also tweeted out an interesting tidbit of information on his Twitter account, which in a nutshell says that he feels that Natal has potential, and that Microsoft has until October to get it right. So the obvious question is, does that imply that Natal gets an October launch (which does fit in with the holiday 2010 launch period)? Or does it mean it has to all be done so they can start packing and shipping devices for launch in early November? I’m sure everything will be made clear in a couple of months at E3.
Hit the break for a video of Jonathan giving Project Natal a try.