By now you're all familiar with Kinect for Xbox 360. Kinect allows users to interact with the video game using hand and body gestures, as well as through voice commands. Though it’s still a relatively new concept, the same technology is slowly migrating into vehicles.
Mercedes-Benz debuted its gesture controls, known as Dynamic and Intuitive Control Experience or DICE, at CES 2012. DICE functions by using proximity sensors located within the interior of a vehicle, allowing the user to scroll and select a variety of functions. A highlight of DICE is the ability to select locations on the map instead of searching for them by name. DICE also always users to connect with friends, find information on local business around you, read text messages and control all your basic functions from car temperature to rocking beats.
The main issue with the system, as seen in the video, is the location of the driver. Though there are proximity sensors in the car, there is no set location of where the driver needs to be; often this creates issues for the system recognizing your gesture. Furthermore, there is an issue with safety. Driving is not a controlled environment—yet. There are too many ‘eyes on the road’ scenarios using DICE, often distracting drivers from focusing on the task at hand. Though this is only a concept idea, Mercedes-Benz says it’ll be another 20 years before the production version hits the streets, giving Mercedes-Benz plenty of time to work out the kinks.
Read More | Autoblog
Koji Igarashi, creator of the popular Castlevania franchise, is featured in an interview with Game Informer where he talks about what’s next for the series.
[Next,] I will be working on a DS version, but I am thinking of moving to the home consoles for the future. I will continue to use 2D for the DS version, but I’m still trying to figure out which console to do the home console versions. I think the Xbox 360 would be the best platform for the U.S. market.
Another DS Castlevania wasn’t really a bold prediction, but focusing on the 360 is a little unexpected. Igarashi goes on to clarify, “The U.S. market is the biggest market for the Castlevania series, so I will give the first priority to the U.S. market. The platform will be the Xbox 360, since the PS3 isn’t doing well everywhere in the world.” He does later suggest that he thinks Metal Gear Solid 4 could easily increase the PS3 base in the US which would make it more attractive as a target for a Castlevania game.
As for the Wii, which represents an even larger market than 360, Igarashi says he hasn’t quite figured out how to make the gesture controls work with the game saying that the motion for cracking a whip might be too hard on users but some kind of abstraction would be “not so good.” “I will have to think about a way to accomplish this,” he concludes.
Read More | Game Informer