Ford brought a small fleet of intelligent vehicles to San Francisco to showcase a technology that the company expects will be mainstream in about five years, from most automakers.
Two Ford Focus cars and a Ford Expedition were equipped with a technology called Dedicated Short-Range Communications (DSRC), which basically serves as a car-to-car wireless connection that currently serves as a crash avoidance system in Ford's implementation, and as a wireless toll collection mechanism overseas. Eventually, it could even be used for entertainment purposes.
Although Ford demonstrated the technology in a parking lot outside of AT&T Park, the company isn't alone in developing the technology. Ford, General Motors, Nissan, Honda, Toyota, Volkswagen, Audi, Mercedes, Hyundai, and Kia are all working together, plus truck, bus, and motorcycle companies, said Mike Shulman, the technical leader in Ford's Active Safety Research and Innovation department.
"Next year, we're doing a model deployment in a city where there will be thousands of equipped vehicles and trucks and buses all sending out these messages, and then the goal in 2013 is to start a regulation that will require this on all vehicles. Then, maybe consumer electronics companies would start designing products that could be retrofitted onto existing cars, because everyone sees the potential," Shulman said.
"Maybe five years from now, cars will be equipped with this," Shulman added.
As the last decade ends and a new one begins, it may be interesting to look at what has happened so far on the web, and what it means for the next 10 years. In a time when Facebook is everywhere, now reported to be valued at $50 billion, having raised $500 million recently and being expected to raise another $1.5 billion in the coming months, it's hard to remember what it was like in the year 2000. The tech bubble had just burst, a lot of web sites had gone down in flames, the Y2K bug proved to be nothing, and Windows 98 was still the dominant operating system. Google was something few people knew about, using instead Altavista and Yahoo. Social media was a mostly unknown concept. Just think of what the world was without smartphones and connectivity everywhere. In just 10 years, technology changed so fast, especially online, that it's hard to wrap our heads around it. Let's take it one domain at a time.
Usually around this time in a console’s lifespan we would already be knee deep in talks about the succeeding console, if not already playing it in our homes. However, with the constant updates and improved network capabilities the need for a new console every five years is no longer necessary. Though, Sony’s Kaz Hirai did mutter some words about the eventual Playstation 4 system, stating that a “digital future is over ten years away”, and the PS4 will definitely not be a download only console à la PSP Go. Hirai noted that this is because “we do business in parts of the world where network infrastructure isn’t as robust as one would hope, [and] there’s always going to be a requirement for a business of our size and scope to have a physical medium.”
Read More | Eurogamer
Imagine, if you will, sitting in the local coffee shop waiting for your ever so tardy girlfriend to show up before your lunch break ends. Suddenly, she is right in front of you, only not in the way you had hoped. It’s a hologram, beaming straight from your cellphone right before your eyes. Her digital representative a fully rendered three dimensional image of her informing you that she will be there in 5 minutes. No, this is not science fiction - it’s the future. And the future is eye popping.
With the demands of technology growing by the second, our everyday bandwidth needs are increasing exponentially. Cisco and Verizon are both anticipating a quadruple increase in bandwidth requirements by the year 2014! This tremendous surge in our bandwidth needs can be attributed largely in part to the burgeoning 3D television market, as well as the growing use of streaming HD video.
Read More | Cnet
Rovi Chief Evangelist, Richard Bullwinkle had an afternoon session at SXSW 2010, dealing with convergence in the living room, “From Hulu To Yahoo Widgets: Will The Internet Transform The TV?”
He started the session with the statement “It is difficult to upgrade your television because it is affixed to a wall.” With computers, you can go to a new website, such as moving your social network from myspace.com to facebook.com. With a mobile phone you can delete the location centric Loopt app and load Foursquare or Whrrl. But your
television cannot be updated and it is typically maintained by someone who put it on the wall.
With the American market being spread out over thousands of miles, broadband penetration and the speed of those connections becomes the next issue. Music and streaming television is not a problem with existing bandwidth; be it via cable, to the house or Wi-Fi within. As we get to HD quality, few have the capacity to our homes to achieve this rate. I know of this pain point personally and have solved it by running three networks at the house, one for devices like the iPhone and Chumby at 2.4 GHz and the others for high definition video distribution over Gigabit Ethernet and 802.11N at 5GHz.
Yesterday, many rumors were put to rest with the release of the Apple iPad. People were excited, joyful, angry, disappointed, or just plain indifferent. Whatever you stance, you had some kind of reaction to Apple’s announcement of the iPad. Is it a giant iPhone? A female hygiene product? A cool netbook replacement? That’s for you to decide.
Whatever iPad really is, and regardless of what it’s competing against, one thing is clear–Apple wants to make a dent in the gaming industry. Developers and publishers were present at yesterday’s conference, including Gameloft and Electronic Arts (EA,) to show off their games running on the iPad, including a full-screen version of Need for Speed. EA made its presence clear, by announcing during the presentation they are to support the iPad platform with future titles built specifically for the device. This should come as no surprise to most, as EA has been a huge supporter of the iPhone and iPod touch as a gaming platform.
At HP’s Connecting Your World 2008 event in Berlin, Germany, we caught up with the CTO of HP’s Public Systems Group, Phil McKinney, who had some very interesting things to say about where HP believes the future will take us.
Phil talked with us about what’s coming in the future of technology - everything from wearable computing to a very advanced “avatar” that is programmed to make decisions just like you would, only you can send it to a meeting while you get to go play video games. We look forward to seeing what the future holds. Thanks Phil!
While at CES, we got the opportunity to check out the AMD Smart House. The Smart House is a demonstration by AMD of all the different ways that their processors can help enhance day-to-day life of every day consumers. The Mother/Father/Daughter/Sun schtick is a bit thick at times, but the potential of the smart home of the future shines through nonetheless.
Jim Kahle, chief architect of Sony’s Cell processor recently talked with Dean Takahashi of Mercury News about the Cell, and the next generation of the cell processors. Kahle described the current Cell as handling roughly 200 gigaflops, but the next generation efforts are targeting a teraflop on a chip. Sony is currently targeting 2010 for the release of the new processor, anticipated to have about 32 special processing units. Kahle also discusses the potential of integrating the GPU with the CPU, but doesn’t commit either way on the process, other than to state that Sony is investigating the pros and cons of this approach.
Read More | Mercury News
Speaking at the Leipzig Games Convention Developer Conference, Peter Molyneux spoke on the need to evolve next generation combat. Both 1up and GamesIndustry.biz have covered separately different aspects of the talk, with 1up focusing on Molyneux’s ideas for advancing combat in the next generation. GamesIndustry.biz focused on the challenges that the Wii controller will present.
Molyneux’s general commentary on combat in video games is that, by and large, the fighting is not realistic. He proposed that developers do away with hit points, life bars, and unrealistic fighting in games. Molyneux held up Tarantino’s Kill Bill as an example of an approach to combat that video games might emulate. This might have been an unfortunate choice, given that this movie isn’t the most realistic portrayal of combat in the film world, but the points he expressed were still somewhat salient. His proposal includes going towards “one button” combat, combining charge attacks with timing and context awareness to alter how the fight progresses. The approach sounds similar to the timer attacks utilized in Yu Suzuki’s Shenmue series. Molyneux didn’t necessarily advocate this as the end-all of combat implementations, but seemed to use this to urge developers to think more creatively when developing new games. This somewhat tied into his remarks about the Wii controller.
When talking about the Wii controller, Molyneux confessed that he is “…an incredibly lazy person when I play games… when I have to get up, it’s painful.” He urged developers to consider the physicality of the control schemes that they were implementing, using the example of a movement-sensing glove that they tested. According to Molyneux, using the glove was “like some sort of Japanese torture that we’d put him through…” It seems Molyneux finds the freedom that the new controller offers exciting, but that excitement has to be tempered and worked with creatively to get the best that the controller brings to the table. Overall, the tone of the talk seemed to advocate developers to seek innovation rather than fall back into older, easier development patterns.
Read More | 1up
Read More | GamesIndustry.biz