Apple is in the midst of its Q2 2013 earnings call, highlighted by 37.4 million iPhones and 19.5 million iPads sold. This represents record Q2 iPhone and iPad sales. Overall, Apple posted $43.6 billion in revenue, of which $9.5 billion was profit. While many analysts were predicting a crash-and-burn quarter, this is, instead, still growth. However, the growth rate has definitely slowed to the lowest it has been in years. To compare to last year, Q2 2012, Apple earned $39.2 billion in revenue and $11.6 billion in profit.
As for other products, Apple sold 3.95 million Macs, compared to 4 million last year. iPod sales continue to slow, with 5.6 million Q2 2013 sales compared to 7.7 million as the same time last year.
Numbers are finally starting to come out in regards to how the iPhone performed at launch. While no sales figures were given, AT&T is reporting in it’s second quarter financial results that 146,000 iPhones were activated in the first two days that the product was on the market. While this number seems pretty low to us, we have to keep a few things in perspective. First, this accounts for June 29th and 30th. The iPhone went on sale at 6:00 PM on June 29th, so this is really a measurement of a 30-hour period rather than a full 48 hour one. Secondly, as we all know, iPhones are not activated at the point of purchase. We are sure plenty were bought as gifts or to be resold, and thusly weren’t activated right away. Last, it was widely reported that there were plenty of activation issues surrounding the iPhone launch. We got emails from people who purchased at launch and weren’t able to activate for over 24 hours - some even longer than that.
Another interesting tidbit about AT&T’s report is that 40% of the 146,000 activations were for subscribers new to the AT&T network. That’s a high percentage, all thanks to Apple‘s first foray into the mobile phone space. Very impressive.
Nintendo just announced their financial results for the fiscal year ending March 31, 2007, and the numbers are huge. Revenues are up 90% to 996.5 billion yen, over $8 billion US. Profits are also up, nearly 150% to 226 billion yen, nearly $2 billion in profit.
Nintendo moved over 23 million DS handhelds, just an insane number, along with 5.84 million Wii consoles. The Wii number seems to be short of Nintendo’s projections of 6 million units—this would seem to point to a genuine supply constraint on Nintendo’s part. Some analysts had suspected that Nintendo was holding back shipments of the Wii because Nintendo had “made their numbers” but Nintendo’s results would seem to indicate that this was not the case.
Nintendo’s projections have them selling 14 million Wii consoles in the upcoming fiscal year, and 22 million DS handhelds. 22 million would seem to be a conservative estimate, given their strong sales from the previous year. 14 million Wii consoles moved, though, would seem to indicate a fairly decent ramp up in Wii production in order to meet their targets. Overall, though, the console that both Sony and Microsoft dismissed seems to be poised to challenge for the lead in worldwide sales.
Nintendo’s full press release continues below
Ubisoft today announced their first semester results, and sales overall were up 13% to €172 million year over year. In addition, the company revised its 2006-2007 and 2007-2008 guidance based on their software line-ups for the next semester and upcoming fiscal year. While titles Assassin’s Creed and Brothers In Arms: Hell’s Highway have been pushed into the 2007-2008 fiscal year, Ubisoft announced that a new title, Ghost Recon Advanced Warfighter 2 would be launching in their stead. Ubisoft also announced that seven Wii titles would be available at launch, with seven more following by March 2007, including a mystery title yet to be named. Overall, it appears that Ubisoft is championing their current line-up for next-generation consoles, and is leveraging its position on the Wii towards its revised growth figures.
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