GameStop's Indie Game Challenge is taking a hiatus, and won't be a part of DICE 2013 according to a rep from the company.
"The 2012 - 13 Indie Game Challenge (IGC) will be on hiatus while we take time to analyze ways to promote and celebrate the independent game movement," said Wendy Dominguez to Polygon. "We have been committed and continue to be committed to supporting the independent game developer community.
The last IGC was held in February 2012, where ten finalists competed for $250,000 in prizes. The last winner, Eyebrow Interactive, won $100,000 for Closure, a puzzler, and DigiPen's Nitronic Rush received the Gamer's Choice Award.
It's not clear yet whether there will be an indie presence at all during DICE 2013, but we'll keep you posted as more news develops.
Read More | Polygon
By now you're all familiar with Kinect for Xbox 360. Kinect allows users to interact with the video game using hand and body gestures, as well as through voice commands. Though it’s still a relatively new concept, the same technology is slowly migrating into vehicles.
Mercedes-Benz debuted its gesture controls, known as Dynamic and Intuitive Control Experience or DICE, at CES 2012. DICE functions by using proximity sensors located within the interior of a vehicle, allowing the user to scroll and select a variety of functions. A highlight of DICE is the ability to select locations on the map instead of searching for them by name. DICE also always users to connect with friends, find information on local business around you, read text messages and control all your basic functions from car temperature to rocking beats.
The main issue with the system, as seen in the video, is the location of the driver. Though there are proximity sensors in the car, there is no set location of where the driver needs to be; often this creates issues for the system recognizing your gesture. Furthermore, there is an issue with safety. Driving is not a controlled environment—yet. There are too many ‘eyes on the road’ scenarios using DICE, often distracting drivers from focusing on the task at hand. Though this is only a concept idea, Mercedes-Benz says it’ll be another 20 years before the production version hits the streets, giving Mercedes-Benz plenty of time to work out the kinks.
Read More | Autoblog
Electronic Arts said Monday that its Battlefield 3 game has sold five million units on a worldwide basis within its first week, the fastest-selling game in EA's history.
The company admitted to some server instability, however, but claimed it was minor: the average service uptime remained at 98.9 percent throughout the weekend, with only some "intermittent disruption of online services due to high volume," according to the developer.
Battlefield 3, the latest wartime first-person shooter title from DICE and Electronic Arts, arrived in stores on October 25th, launching the opening salvo in this fall's FPS conflict. Available for PC, PS3, and Xbox 360, Battlefield 3 arrives days before Infinity Ward's Call of Duty: Modern Warfare 3, which is slated for release on November 8th.
Dean Takahashi of Mercury News was able to talk with Nintendo of America President Reggie Fils-Aime at the DICE Summit in Las Vegas. Post-holiday, Fils-Aime seems to be confident about Nintendo’s success with both the Wii and the DS, and he discusses everything from sales figures, to those who label the Wii as merely a novelty, and the culture that is surrounding the Wii. According to Reggie, DS sales continue to grow beyond Nintendo’s ability to make more handhelds, “making millions a month, but the demand is above that.” He also believes that the Wii has the staying power to grow beyond the Xbox 360 user base, and that the upcoming release of Wii Play will drive sales further. Given that Nintendo still can’t seem to supply enough Wii consoles for the channel, this seems like a hard thing to judge. Reggie loves the inroads that the Wii has been making into pop culture, such as the Conan O’Brien / Serena Williams Wii Tennis battle. Apparently, online development kits have also made their way to developers at this point as well, so gamers can expect online play in the future. Overall, Reggie’s comments reflect a company that has done phenomenally well over the past holiday; Nintendo’s continued success depends on their ability to execute and stay on target.
Read More | Mercury News