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Miyamoto GDC Keynote Roundup

Posted by Christopher Sasaki Categories: Nintendo, Nintendo DS, Wii,

Shigeru Miyamoto’s GDC Keynote got a lot of coverage around the web; as expected there was little in the way of real announcements due to an information blackout enforced by Nintendo’s upcoming stock sale, but there were a few tidbits to be had, like a new Mii Channel that will allow users to compare Miis and have contests. Miyamoto also led attendees know that Super Mario Galaxy will be coming this year as he showed off a little of the game in development.

The rest of the keynote really seemed to focus on the development process at Nintendo. Miyamoto touched on expanding their gaming audience using his “Wife-O-Meter” to gauge casual gamer interest in what the company is working on. He also discussed Nintendo’s entertainment focus, and how their hardware and software teams collaborated to bring the Wii remote about. The last two ideas he focused on were risk, Nintendo’s willingness to experiment and fail, and tenacity, the way that Miyamoto focuses on ideas that may take years to come to fruition. Overall, the keynote offered more insight into the mind of Miyamoto than into anything Nintendo has in the works for the future. It wasn’t as product focused as Phil Harrison’s keynote but it was still worthwhile to understand how Nintendo’s game master works. In terms of GDC coverage, 1up and Eurogamer seemed to be the most detailed, but Gizmodo has a great gallery up of pictures from the event.

Update: The Super Mario Galaxy trailer is now linked above; this game looks insane…

Read More | 1up

Read More | Eurogamer

Read More | Gizmodo

Read More | Joystiq


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Epic’s Sweeney Talks PS3 Development, User Content At Tokyo Game Show

UT 2007At the Tokyo Game Show, Epic Games’ Tim Sweeney discussed multi-core development, PS3’s Cell chip, and the possibility of user generated content on the Playstation 3, according to a report from Gamasutra.

Sweeney indicated that multi-threaded development takes “about twice the effort and development cost.” Speaking specifically about Cell, he claimed that development “required about 5 times as much cost and development time.” It seems like Sweeney accepts the fact that for CPU power to grow, they are going to have to go to a multi-core model, but the increased development costs are disconcerting.

Sweeney also mentioned that he was interested in bringing user-created content to the PS3. Sweeney’s comments indicated that Sony might be more favorable to providing user content on the PS3 Online platform than Microsoft. While it isn’t a lock that user mods and levels will be accessible to Playstation 3 Unreal Tournament 2007 gamers, this does seem to be a possibility at this point.

Read More | Gamasutra

XNA Game Studio Express Beta Now Available

Posted by Christopher Sasaki Categories: PC, Xbox 360,

XNA

Microsoft has made the beta version of their new XNA Game Studio Express available for download. For the current beta, only Windows game development is supported, with Xbox 360 development support to come in a later release. Also, for this version of the kit, Windows XP SP2 is required; the kit is not supported under either Windows Vista or Windows Server 2003 currently.

Read More | Microsoft

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