Blizzard Entertainment has broken PC sales records by selling over 2.4 million copies during the first 24 hours of availability of their expansion World of Warcraft: The Burning Crusade. According to their press release, the company sold over 1.2 million copies in North America and 1.1 million copies in Europe, and over 1.7 million users logged in the first day. The press release did not state how many of those people wound up queued for their game servers, or how much productivity is dipping during the week of the game’s release. Blizzard assures gamers that have not yet purchased the expansion that more copies are shipping daily; while GameStop and EBGames made an insightful decision to just order enough copies to cover pre-orders, local Fry’s Electronics stores reportedly have stacks of the game available for purchase.
The full press release continues after the jump.
Blizzard today announced that gamers looking forward to playing the World of Warcraft: Burning Crusade expansion this year will now have to wait until 2007 for the anticipated add-on. The company currently intends to ship the expansion pack in January of 2007 to allow a few more weeks of development and beta testing to ensure that the content meets Blizzard’s standards. While the announcement is disappointed to those waiting for the expansion, this is one less item that will be competing for gamer’s play time this holiday, with the Wii and Playstation 3 shipping, as well as several other high profile titles for the Xbox 360 and the PC.
Blizzard’s full media alert continues below.
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One of the more exciting panels at the Austin Game Conference was a panel simply called “MMOG Rant” as Gamespot reports. On the panel were representatives from several different MMORPG publishing houses, including NCsoft, Bioware Austin, Sony Online Entertainment, and former employees of Turbine Entertainment and Mythic Entertainment.
While Blizzard wasn’t represented directly, World of Warcraft certainly received a lot of attention from the panel. Complaints ranged from problems with post-sale service to issues with copycats, financing, innovation, and execution. Other than the post-sale service, the issues the MMORPG development community seems to be facing is similar to the game industry as a whole. While venture capital seems to be flowing into genre developers seeking to build the next World of Warcraft, the big problem seems to be that investors are literally looking for the next World of Warcraft. Getting funding for innovative or unique projects seems to be as much of a problem in the MMORPG realm as it is in console or PC gaming. The article offers an unvarnished look into the frustrations of MMORPG developers.
Read More | Gamespot