Back in October, Steve Jobs explained in length how the iOS successes that Apple is enjoying have convinced them to incorporate it back to the Mac platform, and the first piece of that is the an introduction of an App Store in OS X. Promising that the Mac App Store would be live within 90 days, this puts it at some point in January at the latest. Now, Apple is informing developers that some expected features will not be available for Mac OS apps. Namely, in-app purchases, and Game Center. This means that desktop applications will not have access to these features which have started to be common in iOS devices. Whether this is due to a delay on Apple's part, or they simply do not intend to provide these features on the Mac, is unknown as of yet.
Read More | 9 to 5 Mac
The Android marketplace has often been called the wild west, as compared with the more organized Apple App Store. It's hard to always know which apps are available, and if those apps are suitable for everyone. Providing users with more information about the apps they download has apparently been a top request, and now the Android team at Google is introducing a rating system which all apps will have to adopt going forward. Starting next week, developer who want to sell software in the Android marketplace will need to signify if their app is intended for All, Pre-Teens, Teens or Mature people only. For those already in the marketplace, the developers will have to add a rating, or they will be marked as Mature.
Read More | Android Blog
At their Back to the Mac event this morning, Apple announced the next version of OS X, Lion. One major feature of the operating system is the Mac App Store. iOS users are used to the App Store mentality, and Apple is bringing that to the desktop. Developers can submit apps to the Mac App Store, it'll hold free and paid apps, and Apple gets the 30% split that they've been getting from the iOS App Store. Automatic installation and auto app updates also highlight the App Store, and even more interesting, the fact that any apps purchased will be licensed to run on all your Macs. Very interesting concept, and we think this is gonna be a hit.
Even cooler? The Mac App Store will be open within 90 days from today, so it'll obviously be compatible with Snow Leopard.
The long winded wait for the blue blur’s glorious return to form has been a grueling tale of teasers followed by long periods of nothingness. Finally, a light can be seen at the end of the tunnel, and for some that light is closer than it is for others.
Sonic the Hedgehog 4: Episode 1 will be available first in the iTunes App Store beginning on October 7th. The next iteration will be available for download on the Wii Shop Channel October 11th, followed by the Playstation Network and Xbox Live Arcade versions hitting October 12th and 13th respectively.
Wii owners can expect to relinquish 1500 Wii Points; PSN users - $14.99; and XBLA - 1200 Microsoft Points. The iPhone price will be specified later this week.
Sonic the Hedgehog 4: Episode 1 will be the first of an unspecified number of episodes. Game play is similar to the original Sega Genesis titles, namely the original Sonic the Hedgehog, with a few new twists and graphical enhancements thrown in for the modern age.
Read More | IGN
Are you an Android user who is jealous of all those iPhone users’ jailbroken ability to play classic PS1 games? If so, then ZodTTD and Yongch have provided a green-eye curing elixir in the form of PSX4Droid. The duo which has brought you game emulators for iPhone and Palm Pre have now managed to have their PSX4Droid emulator available to Android users in the Android App store for $5.99. This means that no jail breaking is needed in order to get your hands on classic games such as Final Fantasy 7, Ridge Racer, Crash Bandicoot, and more!
While paying $5.99 for an emulator that you can find online for free may seem silly, it is still a good deal for those who don’t want to risk jail breaking their phone. And also for those who need something a bit more handheld in comparison to a netbook when gaming on the go.
Features for the Android emulator include:
- Uses formats BIN,ISO,IMG,PBP,Z,ZNX, and Eboot (compressed too)
- WiiMote controller works
- Trackball d-pad
- Memory card & save states
- Virtual control overlays
- Scaling modes
Surprise, surprise - looks like iPhone and iPod touch users the world over are downloading the recently-approved Opera Mini app, a free Safari web browser alternative. In fact, it’s so popular, that it’s the number one free download in all 22 App Store regions. Have you tried it?
Read More | Opera Mini for iPhone
If you’re an iPhone OS developer who has been hard at work on getting an app ready in time for the lainch of the iPad, now is the time to start polishing it up if you want Apple to consider it for inclusion for the grand opening of the iPad section of the App Store. Basically, just log in to iTunes Connect, submit your app, and you’ll receive feedback on its readiness for the grand opening. We know, it’s difficult to fully debug an app when you don’t even have the actual hardware that you are developing for, so our guess is that Apple is running submitted code on actual iPads, and if things work nicely and the app is up to snuff, you’ll be in. You’ve got until 5:00 PM PDT on March 27th to submit your apps.
Oh, and in case there was any doubt, yes; the iPad App Store will open the same day that the iPad goes on sale. April 3rd can’t come fast enough.
Just a quick update as it pertains to downloading iTunes and App Store content on your iPhone. If you are connected via cell connection (meaning, you aren’t connected to Wi-Fi,) you can now download content that’s up to 20MB in size over the air. Previously, the downloads were capped to apps that were 10MB or less, and iTunes content 12MB or less. With the iPad looming on the horizon, it looks like Apple is pre-emptively preparing for apps that are larger in file size that users would want to download to their tablets while connected to 3G. The changes have taken effect so far in in the US, Germany, and Canada.
Read More | 9to5 Mac
Over the weekend, SlingPlayer Mobile 1.2 was released for the iPhone, and it marks a big step for both the application, as well at AT&T and data streaming. If you are unfamiliar, SlingPlayer Mobile allows you to connect to a Slingbox, which in turn lets you watch live and recorded television right on your device. The problem in the past was that AT&T wouldn’t allow all that data on their network, so you’d have to be connected to a Wi-Fi hotspot in order to use it. Well now, with AT&T supposedly working to optimize and improve their network, they have now allowed SlingPlayer Mobile to work using their 3G connection, giving users a real way to watch TV and control their DVRs remotely, wherever they have cell or Wi-Fi connectivity. We’ve tried it out, and it’s great. We definitely recommend giving SlingPlayer Mobile a try.
Read More | SlingPlayer Mobile for iPhone
It took Apple a while, but finally, in-app purchases are allowed to be used in free apps. Why is this exciting? Well, previously, only apps that had a price were allowed to include an in-app purchase model. That means that games like Tap Tap Revenge 3 has to cost at least $.99 if the developer wanted to sell you add-on packs. This is also the reason that you see so many demo, or “Lite” versions of apps in the App Store. Now, you can download a demo version of an app, and upgrade to the full version while playing the free version. We’d love to see apps like Shoot It! get on board with this as well, as we think the freemium model is the sweet spot in the App Store.
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