Okay, so Al Gore didn’t personally win. But “AIT”’s (as the crew refers to it) director Davis Guggenheim brought the man who proclaims “he used to be the next president of the U.S.” up on the stage with him because he is truly the man behind the movie. Gore has always been interested in the subject of global warming and during his vice-presidential years used his term to draw attention to that and other environmental issues. This leads us to the political question: In the race against Queen Hillary and Prince Obama, can “The Goracle” become our next
President? We hope he will just continue to aid our planet.
Read More | Climate Crisis
What the heck is wrong with Yahoo? Seriously. A few weeks ago my handy TV guide became unusable. Do a Yahoo search and you get references to their pages or silly questions with even sillier answers. Today my Yahoo e-mail has not only metamorphasized into something I don’t recognize, it refuses to post pictures that have been sent to me. There is also a delay in bringing it up. I have long enjoyed the benefits of Yahoo’s e-mail, since it affords me a larger storage area and isolates most of the spam I get on it, but I really think that they have finally bitten off more than they can figuratively chew. With so much information and choices online, it may be time to find a kinder company that doesn’t want to rule the entire Internet world.
Every day the web becomes a more powerful social network. Iraqi assassinations were posted on the Internet in their entirety. Viral videos helped to cause the demise of former senator George Allen and comedian Michael Richards. It also was the source of coming out parties for both Hillary Clinton and Barak Obama. Just as TV was the turning point in the race for President during the debates between John Kennedy and Richard Nixon in 1960, we consider the possibilities that those of you interested in the politics of our U. of S. will be turning more to the likes of YouTube than the boob tube for next year’s big race. After viewing last night’s “The Agenda” on tvo.org with Steve Paikin, we see that we aren’t the only ones.
Read More | The Agenda
Time Magazine’s next Person of the Year Issue, due out December 25, refers to “the many wresting power from the few and helping one another for nothing and how that will not only change the world, but also change the way the world changes.”
The article states that all who submit data on YouTube or MySpace or just blog are indulging in techno-advances that alter our world as we know it. We agree. We no longer have to turn on the stereo or TV, fight the post office, pick up a newspaper, shop at crowded malls, or even go to the bank. We make stupid human videos and seek out others online internationally for companionship.
Congratulations to all of us who share the spotlight with the likes of Einstein, Bono and most of the world’s leaders. See that you do them proud.
Read More | Time
If you’ve been following along with our Holiday Gift Guide 2006, you’re probably looking to pick up something unique and fun for someone you love or merely tolerate. Fantastic. But if you’re not looking to spend quite $100+ on them, because, perhaps they haven’t earned that much friend equity and hey, you’ve got a Wii to buy yourself, well, that’s just fine. The interweb is plush with amazing niche shops, terrific web stores that have all sorts of amazing and fun gadgets, toys and fun things for your desk. And with just two weeks left, it’s best to get cracking right now.
Our five favorite places to shop for cool people for under $30? Let’s see:
1) Wishingfish.com: With great desk toppers like Swiss Aromatherapy Pens and animal-shaped rubber bands, this diverse site has all sorts of goodies ripe for the taking. Pick them up a Smores Maker and they’ll be roasting marshmallows inside at what’s sure to be a very awkward, but soon tasty staff meeting in no time!
Playfeed is reporting that Sony has managed to win a major battle in the war against grey market imports, basically by suing the company into the ground. The company in question is Lik-Sang, one of the largest import companies on the internet, and one that I’ve personally used in the past for games I knew would not be released stateside.
Never mind the fact that Lik-Sang already had a British judge rule against them for selling the PSP without Sony’s permission, and never mind the fact that Sony made the PSP region-free and is now trying to put that genie back in the bottle. Hell, let’s even ignore the fact that Sony’s own upper-tier executives in Europe purchased PSP’s from Lik-Sang because they couldn’t get them from their own company.
Sony could have filed a single lawsuit and have seen this reach a decision, which is exactly what happened. Sony stooped to new lows by filing the same lawsuit in every single EU country, basically drowning Lik-Sang in paperwork and lawyers fees. Sony wins because Lik-Sang can’t afford to defend themselves. The end result is that Sony didn’t just say, “Hey, stop selling our stuff, if you don’t mind.” They proceeded to nothing less than thuggery by beating the company while they were down.
The Sony PlayStation 2 had a lot of things going for it when it launched in October of 2000. It would launch more than a year before Nintendo’s GameCube console, a head start that proved to extend the lifespan of the console far longer than the usual five years. Normally, launching a game console outside of that five-year cycle spelled disaster (just ask Sega), Sony managed to make it work, but it wasn’t by virtue of their games. The launch lineup for the PS2 was laughable, and would not improve for the majority of that first year. No, the PS2 sold for one reason and one reason only: including DVD movie playback cheaper than a dedicated DVD player.
At the time of the PS2 launch, a home DVD player retailed for about $399. Sony was selling the PS2 for $299, taking a significant loss on the hardware and expecting to make it up on software sales (often described as the standard game industry model, despite Nintendo not following that model themselves). For the first year, Sony was taking an absolute bath on the PS2 hardware, since the initial software selection was pitiful, yet the installed user base for the machine would pay dividends in the years to come, allowing Sony to secure many exclusives.
How on earth are you supposed to have a “free press” in the game industry when the companies that admittedly support its existence are constantly trying to keep all of the news under wraps? I suspect that in at least one of these recent cases of IGN pulling content, a deal was brokered for an exclusive in exchange for pulling the content, but when are these companies going to learn that you can’t put the genie back in the bottle?
The games industry is one where companies have seen rampant “idea theft”, concepts shown early to generate buzz which proceed to get ripped off eight ways from Sunday by less talented development houses able to rush a competing product to market. Nintendo was such a victim of this particular tactic (specifically after showing off Super Mario 64 for the first time), that they have become the most secretive company in all of the game industry. So I get it, I understand why these companies want to keep their secrets under wraps ... it’s a matter of securing their revenue stream, and I can respect that.
A few months ago on The Bleeding Edge, we made mention of how horrible the experience of getting your Xbox 360 repaired can be as it pertains to the content you have downloaded from Xbox Live Marketplace. Ben Salem over at the Xbox Team Blog wrote up an entry talking about how the licensing for Xbox Live Marketplace content works, hoping to explain why some users have problems as it pertains to the DRM implementation of the Xbox 360.
When an item is purchased and subsequently downloaded for the first time, licenses to use the downloaded content are created and passed out to two separate locations. First, a license is created and issued to the console. This license enables all accounts to use this content freely, as long as the content is being accessed from said console – any profile being used on the console will be able to use the content while on the console.
Second, a license is created and issued to the profile used to purchase the item. This license is different in that it allows the profile to use the content on whichever console it currently resides on, but only if it is connected to live. Only the signed-in account can use the paid-for content – a license would have to be purchased on that console for everyone to be able to play. This seems to be where some people are getting tripped up – bringing a profile with a license on it to another console will not give the second console a license as well.
The problem with this is that when a user has to send in their Xbox for repair (and we know a bunch of different people who have had to, including myself), it seems more often than not they are just sent a replacement unit.
In this special Sparky’s Story Hour, Sparky details what happened when he attempted to buy an Xbox 360 from Wal-Mart, and whole-heartedly begs you to reconsider if Wal-Mart is the only place that has one in stock near you. From silly down-selling from the retailer, to the associate and their manager not being able to scan a copy of Oblivion, to paying over $1,000 for an Xbox, this is one tale you need to hear.
Here's how to get the show:
IMPORTANT: We are surveying the viewers of our show to see what it is that people like, and more importantly, what they don’t like. It is anonymous, and just takes a couple of minutes. If you have the time, we would appreciate it! As always, feel free to let us know what you think in the comments.
|Download| - iPod-formatted H.264
|Download| - MPEG-4
© Gear Live Inc. – User-posted content, unless source is quoted, is licensed under a Creative Commons Public Domain License. Gear Live graphics, logos, designs, page headers, button icons, videos, articles, blogs, forums, scripts and other service names are the trademarks of Gear Live Inc.