Time Magazine’s next Person of the Year Issue, due out December 25, refers to “the many wresting power from the few and helping one another for nothing and how that will not only change the world, but also change the way the world changes.”
The article states that all who submit data on YouTube or MySpace or just blog are indulging in techno-advances that alter our world as we know it. We agree. We no longer have to turn on the stereo or TV, fight the post office, pick up a newspaper, shop at crowded malls, or even go to the bank. We make stupid human videos and seek out others online internationally for companionship.
Congratulations to all of us who share the spotlight with the likes of Einstein, Bono and most of the world’s leaders. See that you do them proud.
Read More | Time
If you’ve been following along with our Holiday Gift Guide 2006, you’re probably looking to pick up something unique and fun for someone you love or merely tolerate. Fantastic. But if you’re not looking to spend quite $100+ on them, because, perhaps they haven’t earned that much friend equity and hey, you’ve got a Wii to buy yourself, well, that’s just fine. The interweb is plush with amazing niche shops, terrific web stores that have all sorts of amazing and fun gadgets, toys and fun things for your desk. And with just two weeks left, it’s best to get cracking right now.
Our five favorite places to shop for cool people for under $30? Let’s see:
1) Wishingfish.com: With great desk toppers like Swiss Aromatherapy Pens and animal-shaped rubber bands, this diverse site has all sorts of goodies ripe for the taking. Pick them up a Smores Maker and they’ll be roasting marshmallows inside at what’s sure to be a very awkward, but soon tasty staff meeting in no time!
Playfeed is reporting that Sony has managed to win a major battle in the war against grey market imports, basically by suing the company into the ground. The company in question is Lik-Sang, one of the largest import companies on the internet, and one that I’ve personally used in the past for games I knew would not be released stateside.
Never mind the fact that Lik-Sang already had a British judge rule against them for selling the PSP without Sony’s permission, and never mind the fact that Sony made the PSP region-free and is now trying to put that genie back in the bottle. Hell, let’s even ignore the fact that Sony’s own upper-tier executives in Europe purchased PSP’s from Lik-Sang because they couldn’t get them from their own company.
Sony could have filed a single lawsuit and have seen this reach a decision, which is exactly what happened. Sony stooped to new lows by filing the same lawsuit in every single EU country, basically drowning Lik-Sang in paperwork and lawyers fees. Sony wins because Lik-Sang can’t afford to defend themselves. The end result is that Sony didn’t just say, “Hey, stop selling our stuff, if you don’t mind.” They proceeded to nothing less than thuggery by beating the company while they were down.
The Sony PlayStation 2 had a lot of things going for it when it launched in October of 2000. It would launch more than a year before Nintendo’s GameCube console, a head start that proved to extend the lifespan of the console far longer than the usual five years. Normally, launching a game console outside of that five-year cycle spelled disaster (just ask Sega), Sony managed to make it work, but it wasn’t by virtue of their games. The launch lineup for the PS2 was laughable, and would not improve for the majority of that first year. No, the PS2 sold for one reason and one reason only: including DVD movie playback cheaper than a dedicated DVD player.
At the time of the PS2 launch, a home DVD player retailed for about $399. Sony was selling the PS2 for $299, taking a significant loss on the hardware and expecting to make it up on software sales (often described as the standard game industry model, despite Nintendo not following that model themselves). For the first year, Sony was taking an absolute bath on the PS2 hardware, since the initial software selection was pitiful, yet the installed user base for the machine would pay dividends in the years to come, allowing Sony to secure many exclusives.
How on earth are you supposed to have a “free press” in the game industry when the companies that admittedly support its existence are constantly trying to keep all of the news under wraps? I suspect that in at least one of these recent cases of IGN pulling content, a deal was brokered for an exclusive in exchange for pulling the content, but when are these companies going to learn that you can’t put the genie back in the bottle?
The games industry is one where companies have seen rampant “idea theft”, concepts shown early to generate buzz which proceed to get ripped off eight ways from Sunday by less talented development houses able to rush a competing product to market. Nintendo was such a victim of this particular tactic (specifically after showing off Super Mario 64 for the first time), that they have become the most secretive company in all of the game industry. So I get it, I understand why these companies want to keep their secrets under wraps ... it’s a matter of securing their revenue stream, and I can respect that.
A few months ago on The Bleeding Edge, we made mention of how horrible the experience of getting your Xbox 360 repaired can be as it pertains to the content you have downloaded from Xbox Live Marketplace. Ben Salem over at the Xbox Team Blog wrote up an entry talking about how the licensing for Xbox Live Marketplace content works, hoping to explain why some users have problems as it pertains to the DRM implementation of the Xbox 360.
When an item is purchased and subsequently downloaded for the first time, licenses to use the downloaded content are created and passed out to two separate locations. First, a license is created and issued to the console. This license enables all accounts to use this content freely, as long as the content is being accessed from said console – any profile being used on the console will be able to use the content while on the console.
Second, a license is created and issued to the profile used to purchase the item. This license is different in that it allows the profile to use the content on whichever console it currently resides on, but only if it is connected to live. Only the signed-in account can use the paid-for content – a license would have to be purchased on that console for everyone to be able to play. This seems to be where some people are getting tripped up – bringing a profile with a license on it to another console will not give the second console a license as well.
The problem with this is that when a user has to send in their Xbox for repair (and we know a bunch of different people who have had to, including myself), it seems more often than not they are just sent a replacement unit.
In this special Sparky’s Story Hour, Sparky details what happened when he attempted to buy an Xbox 360 from Wal-Mart, and whole-heartedly begs you to reconsider if Wal-Mart is the only place that has one in stock near you. From silly down-selling from the retailer, to the associate and their manager not being able to scan a copy of Oblivion, to paying over $1,000 for an Xbox, this is one tale you need to hear.
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Google continues to draw users with its suite of applications that can be accessed from practically anywhere you can access the Internet. One such application, Google Calendar, is especially nice as it helps answer the eternal question that friends and family members inevitably ask - “when are you free?”. With a shared version of the Google Calendar they can answer their own question, but its lack of offline use and portability leaves a little something to be desired.
It turns out that there’s a solution to the problem for those of us who use Microsoft Outlook as our personal information manager. RemoteCalendars is an open source plugin that allows you to import iCalendar-based files into Outlook, and with the latest release of version 5.61, allows you to perform two-way synchronization as well. RemoteCalendars is still a work in progress, but if you follow the instructions implicitly, there’s a fair chance it will work as well for you as it did for me.
Read More | RemoteCalendars
I’m not an expert in branding or picking product names, but as I thought about the ramifications of Nintendo’s choice of product name for their next console (Wii, in case you missed it), I’ve been thinking more and more about what a terrible choice it was.
First, Nintendo released a one-sheet explaining the name. This includes how it’s pronounced, what it means, and their ‘vision’. It strikes me that if you have to go to all that trouble, you picked the wrong name. The name should just resonate. People should be able to feel it right away, and the pronounciation should be clear.
The Big N explained the decision behind the name in a statement, which we’ve provided for your reading pleasure:
As in “we.”
While the code-name Revolution expressed our direction, Wii represents the answer. Wii will break down that wall that seperates videogame players from everybody else. Wii will put people more in touch with their games… and each other. But you’re probably asking: What does the name mean?
Wii sounds like “we,” which emphasizes the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
Wii has a distinctive “ii” spelling that symbolizes both the unique controllers and the image of people playing it. And Wii, as a name and a console, brings something revolutionary to the world of videogames that sets it apart from the crowd.
So that’s Wii. But now Nintendo needs you. Because it’s really not about you or me. It’s about Wii. And together, Wii will change everything.
Depending on your point of view, the fact that Meedio has sold off its technology and intellectual property to Yahoo!, falls somewhere between “another one bites the dust” and “the greatest thing since sliced bread”. Meedio, for those of you not in the know, was a media center application that started life as myHTPC. When myHTPC was in full swing I remember tinkering with and coaxing it into life, but in the end moved away from the platform to Windows Media Center. Although Windows MCE didn’t originally have the depth and breadth of scope that myHTPC (and eventually Meedio) encompassed, what enticed me was the ability to get it up and running with minimal fuss. After all, the time saved in setup and configuration allowed more time for enjoyment of the media center, and additionally allowed more time for the million other projects I always seem to have cooking.
Although it’s sad to see Meedio go the way of the corporate giant, it’s far better than the fate that another media center pioneer, ShowShifter, met with . . . non-existence altogether. Unfortunately, for current users of Meedio your official support options have ceased to exist effective immediately, and while Yahoo! didn’t technically purchase the existing Meedio product, they have everything else. Depending on what Yahoo! does with Meedio’s technology and how long it takes, it leaves the current media center market open mainly to Microsoft, MythTV and SnapStream.
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