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Friday September 16, 2005 2:28 am

Nintendo Finally Reveals Revolution Controller

Posted by Andru Edwards - Categories: Video Games

Nintendo Revolution Controller TGS

Nintendo President Iwata unveiled the controller for Nintendo’s next generation console, the Revolution, at the Tokyo Game Show. Oddly enough, we are extremely intruiged and very excited about the prospect of manipulating our game play experiences with this remote control/game controller hybrid. The controller is wireless and has a motion sensor, built-in rumble, and works up to 15 feet away. Turn it 90 degrees counter-clockwise, and you have something very close to the original NES controller. There are more details on Playfeed.

Read More | Playfeed

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Wow.  Definately innovative and a surprise for everyone.  Sounds like an interesting idea although there aren’t so many buttons on it…I hope it works for the more complex games.

My first thought was that Nintendo must be out of their minds, but know I think that this is actually quite brilliant.  Nintendo realizes that they can’t compete with Sony and Microsoft—atleast in terms of power—so they decide to give the user a unique gaming experience.  I give ‘em a 50/50 chance; this will either be a huge success or a massive failure.

Thats not the controlles, that a remote controller. They didnt really unveiled the “controller for Nintendo”. read some facts smile

I have to say, at first glance, this is a worrisome little gem. But, Nintendo being Nintendo, I gave them the benefit of the doubt and researched the unit more. I have to say that I’m impressed with their completely unique implementation and their incredible foresight in making the Revolution backwards-compatible with existing GameCube controllers.

I think this is the type of thing I absolutely cannot form any concrete opinions around until I get my hands on one, but I’m intrigued and I’m a Nintendo fanboy at heart, so I’m eager to try it.

Let me say this just once: Graphics are nice and all, but stellar, blow-you-away, make-you-come-screaming-back-for-more gameplay is incredibly important, and Nintendo always has an amazing knack at landing just that. They manage to redefine gaming at so many points, and it’s refreshing to see something other than a simple hardware & specs contest. Who cares how many polygons your system pumps out if the game play is the same that it always has been, and you can predict every element of what’s next.

Give me a brand new experience over a new setting with new visual flares anyday.

I can’t wait.

Wow! Nintindo thought innovation was copying the Phillips CDI controler?  Can Phillips sue for a 12+ yr design?  Am i the only one that has an old CDI in the closet with a similar controler?  I must really be getting older…

Yes… And perhaps TiVo will sue them. And I think RCA came up with the first TV remote controller, so THEY might jump on that boat as well.

Just because they used a similar form-factor as a remote control doesn’t mean they “stole” a concept from Phillips- let alone an awful, non-interactive, lackluster and difficult to use design that failed miserably.

I don’t recall the CD-i having motion sensing, screen-distance sensing and light gun capabilities, nor the ability to daisy chain it with an analog stick.

But, you know, correct me if I’m wrong. I never owned a CD-i.

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